Malleus Sigmar characters
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This page contaings rules for creating adventurers for the campaign.
WFRP is Empire centric, and I want a party that reflects that. House rules for creating adventurers:
- You get one free advance if you pick your starting career, two free advances (i.e. +100 XP) if you roll for it. Note: Unlike the first edition, the starting careers are more or less equal in terms of skills, talents and number of advances.
- Token dwarf or halfling adventurers from the Empire is fine. No elves! Humans from other nations are fine, unless all want to play Kislevite Kossars or something like that...
- Random career roll is the only way to start as a Wizard's Apprentice or Hedge Magician (Witch). There is a fair chance you'll be burned at the stake during the campaign, so you may reroll these results...
- If you pick your starting career, discuss it with the GM first.
- Attributes: You may place attributes after you have rolled. Shallyas Mercy may be invoked for one attribute as normal.
This is a Grim World of Perilous Adventure (TM). Don't expect it to be fair! Experience awards will be mostly per party with minor individual awards. If you die, you will start with some XP on your next adventurer.