Magic Armor Abilities (Dragonstar)
This page describes abilities for magic armor. The list is by no means complete, but is intended to be a useful guide for players who wish to upgrade their character's equipment. Shield-only abilities are not listed.
|Adaptaion||DaS||Armor provides air bubble, works underwater and in vacuum.||+13,500||-|
|Called||DoF||Don armor or shield as standard action.||-||+1|
|Elemental resistance (1)||DMG||(Element) resistance 10.||+18,000||-|
|Element resistance, improved (1)||DMG||(Element) resistance 20.||+42,000||-|
|Element resistance, greater (1)||DMG||(Element) resistance 30.||+66,000||-|
|Fortification, light||DMG||Negate critical 25%||-||+1|
|Fortification, moderate||DMG||Negate critical 75%||-||+3|
|Fortification, heavy||DMG||Negate critical 100%||-||+5|
|Ghost touch||DMG||Armor and enhancement bonus counts against incorporeal attacks.||-||+3|
|Invulnerability||DMG||Gives damage reduction 5/magic||-||+3|
|Nimbleness||MF||Increase Dex max by +2. Reduce armor penalty by 1.||-||+1|
|Sacred||AEG||Add +2 to effective turning level.||-||+2|
|Shadow||DMG||Competence bonus of +5 to Hide checks||+3,750||-|
|Shadow, improved||DMG||Competence bonus of +10 to Hide checks||+15,000||-|
|Shadow, greater||DMG||Competence bonus of +15 to Hide checks||+33,750||-|
|Silent moves||DMG||Competence bonus of +5 to Move Silently checks||+3,750||-|
|Silent moves, improved||DMG||Competence bonus of +10 to Move Silently checks||+15,000||-|
|Silent moves, greater||DMG||Competence bonus of +15 to Move Silently checks||+33,750||-|
|Slick||DMG||Competence bonus of +5 to Escape Artist checks||+3,750||-|
|Slick, improved||DMG||Competence bonus of +10 to Escape Artist checks||+15,000||-|
|Slick, greater||DMG||Competence bonus of +15 to Escape Artist checks||+33,750||-|
|Spell resistance||DMG||Spell resistance 13||-||+2|
|Spell resistance||DMG||Spell resistance 15||-||+3|
|Spell resistance||DMG||Spell resistance 17||-||+4|
|Spell resistance||DMG||Spell resistance 19||-||+5|
|Weightless moves||GG||Competence bonus of +5 to Freefall checks||+3,750||-|
|Weightless moves, improved||GG||Competence bonus of +10 to Freefall checks||+15,000||-|
|Weightless moves, greater||GG||Competence bonus of +15 to Freefall checks||+33,750||-|
A suit of armor must be masterwork in order to be enchanted. If it has at least +1 enhancement, it can have other abiliites as well.
Abilities have either a fixed cost or a magic bonus equivalent. Total cost is 1000*bonus^2 plus fixed cost enhancements.
Example: The cost for enchanting a suit of armor to +1 slick of nimbleness is 1000*(1+1)^2+3750 = 7750.
Note that a suit or armor must have an enhancement bonus of least +1 before it can be enchanted further.
(1) Elemental resistance
This ability is purchased separately for each element. Applicable elements are acid, cold, fire, radiation and sonic.