Lady Red (spells)

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Spells

Spells to research

  • Red's Refresher lvl 0 Clean body, hair and clothes.
  • Red's Repellent (Keep away bugs)
  • Red's Riddle Resolver lvl 1 (Give bonus to Decipher Script) - Done!
  • Red's Reproduction lvl 2 (Copy non magical drawings as illustrations or maps) - Done!
  • Red's Reconstruction (lvl 4-5, Creates an illusion of a room/statue/tapestry..., you have studied within one day per level from memory, copied using Red's Reproduction or read a very detailed description of. The illusion is good enough, recreating details lost to Red's Recreation/old age/minor vandalism missing descriptions, to solve puzzels/riddles/... using decipher script. If the illusion is missing pieces these can be filled in by casting Red's Riddle Resolver which will show different alternatives shifting. If used in this way It can't help solving the original puzzle.

Existing interesting spells

Level 0

  • Deflect Blow
  • Silent Portal

Level 1

  • Animate Rope
  • Horrible Taste
  • True Casting (CM 121)
  • Low-light vision
  • Hold Portal

Level 2

  • Deflect
  • Disrobe
  • Master's Touch
  • Wings of Air (CM)
  • See Invisibility
  • Darkvision
  • Protection from Arrows
  • Invisibility

Level 3

  • Bothersome Babble (CM 97), Target can't speak intelligibly.
  • Spell Vulnerability
  • Summon Monster III
  • Wings of Water (CM)
  • Daylight
  • Magic Circle against Evil
  • Heroism
  • Invisibility Sphere
  • Dragonskin

Level 4

  • Stoneskin
  • Invisibility, Greater
  • Floating Disk, Greater
  • Know Vulnerabilities
  • Orb of Fire (CA 116), Ranged touch, 1d6/level (max 15d6) points of fire damage.
  • Otiluke's Suppressing Field (CM 112), Suppresses all spells of a school or subtype in 20' area.
  • Force Missiles
  • Mirror Image, Greater
  • Slashing Dispel

Level 5

  • Channeled Sound Blast (CM 99)
  • Break Enchantment
  • Telepathic Bond
  • Wall of Force
  • Passwall
  • Permanency

Level 6

  • Energy Immunity (SpC 80), Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic).
  • Familiar Refuge (CM 104), Use a greater teleport to travel to your familiar or bring your familiar to you.
  • Rary's Arcane Conversion (CM 114) Exchange prepared spell for other of same level or lower.
  • Smoky Confinement (CM 117) Store subject unaware and ageless as smoke in tiny receptacle.
  • Tactical Teleportation (CM 119) Teleport CL/3 willing targets within close range.
  • True Seeing
  • Legend Lore
  • Disintegrate

Level 7

  • Limited Wish
  • Greater Teleport
  • Spell turning
  • Energy Absorption (CM), Gain elemental energy resistance (to all 5 types) and can spend an immediate action to absorb a single attack to heal 1/2 energy damage dealt.
  • Vision

Level 8

  • Discern Location

Level 9

  • Wish
  • Lash of Force (CM), Whip target once per round with an immediate action for 5d6 force damage, or unleash the spell for 15d6 force damage in a 30' line and knock them prone.