Imperial Ranger (Dragonstar)

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DragonstarDragonstar
Level Attack Fort Ref Will Special
1 +1 +2 +2 +0 Bonus feat
2 +2 +3 +3 +0 Endurance
3 +3 +3 +3 +1 Bonus feat
4 +4 +4 +4 +1 Fast movement
5 +5 +4 +4 +1 Trapfinding
6 +6/+1 +5 +5 +2 Bonus feat
7 +7/+2 +5 +5 +2 Pathfinder
8 +8/+3 +6 +6 +2 Evasion
9 +9/+4 +6 +6 +3 Bonus feat
10 +10/+5 +7 +7 +3
11 +11/+6/+1 +7 +7 +3
12 +12/+7/+2 +8 +8 +4 Bonus feat
13 +13/+8/+5 +8 +8 +4 Camouflage
14 +14/+9/+4 +9 +9 +4
15 +15/10/+5 +9 +9 +5 Bonus feat
16 +16/+11/+6/+1 +10 +10 +5
17 +17/+12/+7/+2 +10 +10 +5 Hide in plain sight
18 +18/+13/+8/+3 +11 +12 +6 Bonus feat
19 +19/+14/+9/+4 +11 +12 +6
20 +20/+15/+10/+5 +12 +12 +6

There are countless untamed worlds in the Outlands, and the Imperial Ranger's goal is to explore them all. Imperial Rangers are explorers, hunters and military specialists. They are often part of the first settlement teams to colonize Outland's worlds, and they serve these isolated colonies as a protectors and guardians. Others are attached to special military units, serving as advanced scouts and commandos.

While the Imperial Ranger is not as spiritually attuned to nature as the outlands ranger, she is a skilled marksman and is able to survive in any terrain.

Game Rule Information

Hit Dice: d8

Skill Points Per Level: 6

Weapon and Armor Proficiency: The Imperial Ranger is proficient with light and medium armor, and with simple and martial weapons.

Skills: The Imperial Rangers's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Demolition (Int), Freefall (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering, geography, nature) (Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Pilot (Dex), Profession (Wis), Repair (Int), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Survival (Wis),and Use Rope (Dex).

Bonus Feats: The Imperial Ranger gains a bonus feat at first level, plus one for each four full character levels. These feats must be chosen from the Imperial Ranger feat list.

Pathfinder: This ability is described on page 46 of the Starfarer's Handbook.

Fast Movement: Increase the Imperial Ranger's base speed by 10 ft. This is the same as the barbarian ability of the same name.

Trapfinding: Like Rogues, the Imperial Ranger can find traps with a find DC over 20.

Camouflage (Ex): A ranger of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hide in Plain Sight (Ex): While in any sort of natural terrain, a ranger of 17th level or higher can use the Hide skill even while being observed.

Imperial Ranger Bonus Feats

Feat Type Source Prerequisites
Aircraft Piloting General SFH Pilot skill
Alertness General PH
Animal Affinity General PH

Armor Mobility

General DaS
Athletic General PH
Born Spacer General SFH

Crack Shot (revised)

General SFH Point Blank Shot, Precise Shot

Dodge (revised)

General PH Dex 13
Etiquette General SFH Cha 13
Far Shot General PH Point Blank Shot
Faster Healing General MotW Base Fort save +5
Fleet of Foot General S&S Dex 15, Run
High-G Tolerance General SFH Str 13
Improved Far Shot General SFH Point Blank Shot, Far Shot
Improved Initiative General PH
Improved Precise Shot General PH Dex 19, Point Blank Shot, Precise Shot, Base attack bonus +11
Improved Swimming General MotW Swim 6 ranks
Low-G Tolerance General SFH Dex 13
Mobile Shot General SFH Dex 13, Dodge, Mobility
Mobility General PH Dex 13, Dodge

Opportunity Shot

General DaS Base Attack Bonus +4, Point Blank Shot
Point Blank Shot General PH
Precise Shot General PH Point Blank Shot
Rapid Reload General PH
Self-Sufficient General PH
Shadow General MotW
Shot on the Run General PH Point Blank Shot, Dex 13, Dodge, Mobility
Speed Load General SFH Base attack bonus +1
Starship Piloting General SFH Pilot skill
Stealthy General PH
Temperature Tolerance General SFH
Track General PH
Zero-G Tolerance General SFH Freefall skill, Dex 15

Design notes

This is a replacement for the Ranger intended for Dragonstar and other modern/sci-fi settings. Favoured enemy and favoured terrain are omitted in order to reduce the numer of variable bonuses. These are replaced with bonus feats geared towards stealth, infiltration and ranged combat. An Imperial Ranger gets quite a few bonus feats, but she does lose spells, favored enemy and animal companion. The ranger is thus a field soldier, explorer, or commando, while a fighter is a a gunner, swat officer, or assault trooper.


Class Guide

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