Imbue Light (Action Powers)
Template:Action Power Templates
- Main article: Powers (Action)
Banish Darkness
Finisher
Any powers affecting the target can be negated at your option. For example, summoned targets are sent home, transformed targets returned to their basic shape, and dominated targets become free again. You can also negate stances and boosting powers on the target. A Curse is only temporarily negated for the current scene and then returns, but this might be enough for the cursed creature to make amends or seek help.
Center of the Universe
Stance
All enemies within Mind meters whose Mind is lower than yours and who are able to choose you as their target must do so, or refrain from attacking altogether. A target that is attacked by someone else can retaliate against that target instead of attacking you.
Glowing Hands
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2 and is resisted by the worst soak value of either attack. This increases the damage by two. This is the same as the Melee Weapon ability Dual Damage. Several kinds of additional damage does not further increase the damage of the attack, but uses the lowest soak value among the types. Glowing Hands does Radiation damage.
Shining Strike
Inherent
You can make melee attacks that do Body +4 Radiation damage, soaked by Toughness.
Soul of Light
Inherent
You can use your body to do melee attacks that do Mind +2 Radiation damage damage, or more if you are using an Implement to improve damage.
Touch of Perfection
Basic Action
Make a normal Melee attack. The target can only use Toughness (or Body) to soak the damage, any exceptional types of damage reduction won't work.