Imbue Flux (Action Powers)
Template:Action Power Templates
- Main article: Powers (Action)
Aberrant Spasm
Trigger Action (Defense)
Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a Melee roll. If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the Dodge of the creature you bumped into, that creature is hit instead, using your Melee roll but the damage and effects of the initial attack.
Chaos Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2 and is resisted by the worst soak value of either attack. This increases the damage by two. This is the same as the Melee Weapon ability Dual Damage. Several kinds of additional damage does not further increase the damage of the attack, but uses the lowest soak value among the types.
Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table:
Different Flux users may have different damage tables, but all should be soaked with Toughness
Chaos Strike
Inherent
You can make melee attacks that do Body +4 damage. Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table:
Drunken Fist
Basic Action
Strike an opponent, adding the number of hits you have taken to the attack roll, to a maximum of +3.
Soul of Chaos
Inherent
You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. The damage type is random, rolled for each attack.