Imbue Electricity (Action Powers)
Template:Action Power Templates
- Main article: Powers (Action)
Contents
Electric Attraction
Basic Action
Make a Melee attack with a difficulty equal to your opponent's Dodge, ignoring any modifiers, such as those from trigger actions.
Electric Charge
Basic Action
Select an opponent within Melee meters to which you have a clear path not blocked by any stationary objects. Creatures in the way only matter if they are physically large enough to block your movement. With Electric Charge, you fly next to that opponent and make a Melee attack against him. This movement does not trigger Trigger Actions, tough the attack itself can.
Electric Soul
Stance
You can use your body to do melee attacks that do Mind +3 Electric damage.
Electric Strike
Inherent
You can make melee attacks that do Body +4 Electric damage, soaked by Toughness. Shock (Action)
Lightning Strike
Limit Break
An attack so fast the target cannot dodge it - Make a Melee attack with a difficulty equal to the targets Reflexes and the target is allowed no Trigger Action defenses.
Lightning Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2 and is resisted by the worst soak value of either attack. This increases the damage by two. This is the same as the Melee Weapon ability Dual Damage. Several kinds of additional damage does not further increase the damage of the attack, but uses the lowest soak value among the types. Lightning Touch does Electric damage. Shock (Action)
Shockwave
Limit Break
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, doing Body +0 Electric damage.
Static Shock
Basic Action
Make a Melee attack with Body +4 Electric damage against all adjacent enemies. You cannot move as part of this Basic Action. See Combination Action for how you can combine this with movement.