Imbue Dark (Action Powers)
Template:Action Power Templates
- Main article: Powers (Action)
Dark Strike
Inherent
You can make melee attacks that do Body +4 Enervation damage, soaked by Body.
Dark's Soft Whisper
Basic Action
An otherwise normal Melee attack you make is completely silent; no one can hear any sounds you or your opponent(s) make during the round that it occurs. If the attack misses, it is still silent, but your opponent is not silenced.
Darkwield
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are magical constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create flexible weapons like whips, lassos, flails, and nunchacks.
Enervating Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2 and is resisted by the worst soak value of either attack. This increases the damage by two. This is the same as the Melee Weapon ability Dual Damage. Several kinds of additional damage does not further increase the damage of the attack, but uses the lowest soak value among the types. Enervating Touch does disruption/enervation damage.
Hands Without Shadow
Basic Action
Make a strike seemingly coming out of nothing. Make a Normal Melee Attack attack against which your opponent can't use an Active Defense.
Soul of Darkness
Inherent
You can use your body to do melee attacks that do Mind +2 Enervating damage, or more if you are using an Implement to improve damage. This is soaked with Body instead of Toughness.
Strike from Darkness
Basic Action
Make a Confident Martial Arts attack on an opponent who is unaware of your presence or intent to attack. If you hit, you inflict one extra Hit, in addition to any hits the damage of your attack may cause.