Gloriana
Rise of the Runelords |
Gloriana is a storm sorceress from Magnimar. Magic flows throught her veins, ready to unleash lightning and thunder when she is angered. She is proud and is used to to having her way, but she tries to keep her temper in check, for the results can be disastrous when it is given free reign. Gloriana was recently widowed when her husband was tragically struck by lightning.
While she is at home in polite society, people do talk. Gloriana is delighted to have made new friends and decided to join them on their adventures. She intends to use her considerable magical powers on any villains who are foolish enough to stand in her way.
Personality
The flavor text for Lightning Fury the paragon path in Arcane Power fits Gloriana perfectly.
“ | Your greatest joy is the fulfillment you attain through your stormy outbursts. Laughter rumbles from your mouth like thunder when you tear into foes with blinding bolts that scar the air and scorch the earth. Your form is cloaked in a shimmering haze of electric sparks and bolts that flash out to strike enemies that threaten you.
When you defeat your foes, the fury in your blood subsides into quiescence, but it never moves too far beneath the surface. Even in your dreams as you rest, you can sense the thunderheads inside you roiling as they wait for the next storm to brew. |
” |
Traits
- Blue blood
- Fashion sense
- Talanted: Singer
- Talanted: Musician
- Language: Draconic
- Language: Elven
- Language: Giant
- Awe-inspiring
- Environmental Echo: Weather (storms and lightning)
Tropes
Summary
====== Created Using Wizards of the Coast D&DI Character Builder ====== Gloriana, level 11 Human, Sorcerer, Lightning Fury Build: Storm Sorcerer Spell Source: Storm Magic Arcane Admixture: Arcane Admixture Lightning Arcane Admixture: Acid Orb FINAL ABILITY SCORES Str 14, Con 14, Dex 21, Int 9, Wis 12, Cha 21. STARTING ABILITY SCORES Str 13, Con 13, Dex 18, Int 8, Wis 11, Cha 16. AC: 24 Fort: 20 Reflex: 23 Will: 25 HP: 76 Surges: 8 Surge Value: 19 TRAINED SKILLS Endurance +12, Arcana +9, Intimidate +15, Nature +11, Diplomacy +15, Acrobatics +17 UNTRAINED SKILLS Bluff +10, Dungeoneering +6, Heal +6, History +4, Insight +6, Perception +6, Religion +4, Stealth +10, Streetwise +10, Thievery +10, Athletics +9 FEATS Human: Action Surge Level 1: Tempest Magic Level 2: Reaper's Touch Level 4: Dual Implement Spellcaster Level 6: Dodge Level 8: Bardic Dilettante Level 10: Rising Spellfury (retrained to Resounding Thunder at Level 11) Level 11: Arcane Admixture POWERS Sorcerer at-will 1: Lightning Strike Sorcerer at-will 1: Storm Walk Bonus At-Will Power: Acid Orb Sorcerer daily 1: Shocking Magnetism Sorcerer daily 5: Thunder Leap Sorcerer daily 9: Winds of Change Sorcerer encounter 1: Whirlwind Sorcerer encounter 3: Dancing Lightning Sorcerer encounter 7: Spark Form Sorcerer utility 10: Narrow Escape Sorcerer utility 2: Sorcerous Sirocco Sorcerer utility 6: Lightning Shift ITEMS Robe of Contingency, Eagle Eye Goggles, Safewing Amulet +2, Dynamic Belt, Eternal Chalk (white), Bag of Holding, Adventurer's Kit, Hedge Wizard's Gloves, Boots of the Fencing Master, Potion of Vigor, Potion of Healing (5), Everlasting Provisions, Starlight Goggles, Magic Dagger +3, Stylish Adventuring Outfit, Fine Clothing, Staff of Ruin +3 ====== Created Using Wizards of the Coast D&DI Character Builder ======
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |