Free City Guild of Wizardry (Greyhawk 4E)
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- This is a work in progress.
The city where the notorious Mad Archmage Zagyg once ruled as Lord Mayor has a solid historical tradition as a stronghold of magical studies and arcane might. This reputation is well deserved, in the present day. The Free City Guild of Wizardry is a major component of the city’s extraordinary magical strength. The university is owned and operated by the Free City’s Guild of Wizardry, the center of magical research and training for the entire Flanaess. The guild maintains a large library reputed to be the finest collection of magical works known, and its alchemical facilities produce superb potions. A quiet trade in magical items for wizards is conducted from within guild, and spell components may be bought and sold here as well.
Membership is 100 gp per year, and membership is open to all who are not deemed dangerous to the city. Members have access to spellbooks with all old and many new spells, a nearly complete selection of spell components, labs, and research materials. Comercial practice is allowed in the city, subject to a number of fees and licenses.
The Society of Magi forms the inner circle of the Free City Guild of Wizardry and is a politically active body of local wizards. Members are required to be full citizens and long-term residents (five-year minimum) of the Domain of Greyhawk, and must be members in good standing of the Guild of Wizardry. Its wizards must be able to cast 5th-level spells (thus, may be no less than 9th level). The president of the society is, by tradition, invited to become a member of the Directing Oligarchy, but can decline to join. Many great wizards cannot join this group. Mordenkainen is a prime example, since he lives in the Yatils. The society is primarily concerned with the political situation of the Flanaess as it affects the security and well-being of the City of Greyhawk. The current president is Tomna Hebvard.
Classes: The Guild favor wizards, but allow other arcane spellcasters to join. They sponsor the Mage of the Arcane Order prestige class.
Type: College
Scale: 10 (City and surrounding region)
Capital: 15 (gp limit 118,000, assets 1,180,000 gp)
Executive powers: Craft, Gift, Law, Research, Trade.
Advancement
Criterion | Affiliation Score Modifier | |
Character level | +1/2 levels | |
Acquired | 4 | |
Native of Greyhawk City | +1 | |
5 year resident in good standing of Greyhawk City | +1 | |
Has the Collegiate Wizard feat | +1 | |
5 or more ranks in Spellcraft | +1 | |
5 or more ranks in Craft (Alchemy) | +1 | |
Can cast arcane spells of 3rd level | +1 | |
Can cast arcane spells of 5th level | +1 | |
Work | 5 | |
Teach or study at the university in Greyhawk City at least one day a week | +1 | |
Research or recover new spell (max one of each spell level per year) | +1 | |
Fulfill a magical contract from one of the oligarchs of the City of Greyhawk | +1 | |
Adventure | 2 | |
Investigate and report on a treat to Greyhawk City | +1 | |
Resolve a treat to Greyhawk City | +2 | |
Deliver rare components to the alchemical labs (Generally from a supernatural creature of CR greater or equal to level+4) | +1 | |
Deliver the spellbooks and magical notes of a wizard greater level than yours to the library (max once per level) | +1 | |
Penalty | 2 | |
Fail to assist Greyhawk against a magical threat when called upon | -2 | |
Unable to cast an arcane spell | -10 |
Benefits
Affiliation Score | Title: Benefits and Duties |
3 or lower | Apprentice: Can work in commercial practice, but only if employed by another member of higher standing. |
4-10 | Practitioner: +2 affiliation bonus on Knowledge and Spellcraft checks made in guild libraries and labs. Members have access to spellbooks with all old and many new spells, a nearly complete selection of spell components, labs, and research materials. Commercial practice is allowed in the city, subject to a number of fees and licenses. |
11-20 | Mage: 25% discount on potion and scroll prices (purchase and crafting) and spell scribing and spell research costs at a guild lodge. |
21-29 | Master +1 caster level in guild labs (useable for creating magic items among other things). |
30 or higher | Member of the Society of Magi: +2 caster levels in guild labs. |