Experience (Oscariana)

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AOscarina uses a simplified experience system in line with that of T3.

Each session gives one experience point, with possible exceptions.

Increasing a skill costs one experience point up to the governing attribute, two experience points thereafter.

If/when allowed, increasing an attribute costs fifteen points and takes special GM permission. Attributes can only be increased by one point each except social level.

An experience point can be traded for an invention die that rolls an automatic six.