Dispel Illusion (Action Powers)
Template:Action Power Templates
- Main article: Powers (Action)
Dispel Illusion
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can dispel any power of the Illusion form, mirages, echoes, and effects that affects specres.
False Vision
Basic Action
You create an illusion that is applicable only against scrying and detection powers. Anyone trying to detect or remotely sense the area gets results based on the scene you have created unless they score an Outcome on their skill roll matching your Know.
The effect lasts for a scene. Using this power continuously is rather easy as long as the scene remains static, but when traveling or otherwise in a rapidly changing environment it becomes much harder.