Dispel Chi (Action Powers)
Template:Action Power Templates
- Main article: Powers (Action)
Contents
Analyze Chi
Basic Action
You understand powers at a distance. You learn what power it is, who used it, when, to what effect, and an approximate power level.
You can analyze the properties of any power you see or otherwise sense within Know meters. When you see someone fighting, you can use this to learn what powers they have, even ones they are not currently using, with Know roll against whatever skill governs that power.
Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic events leaving stronger impressions.
Bond of Death
Finisher
You attune yourself to the life energy of your target. By violently breaking this bond, you can cause the target great harm. Breaking the bond is a Basic Action for you and allows a Know roll with a difficulty of his Body. Add the number of days since you established the bond to the difficulty. If this roll succeeds, the target is grievously injured, suffering a Mortal Wound.
Centering Breath
Basic Action
You heal one Hit. You can only use this power once per round.
Chi Medicine
Limit Break
You can restore 3 hits, remove one penalty, negate all active advantages, or give 3 new shots (maximum = current shot) to an adjacent ally.
Disrupt Chi
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can negate any power affecting you or an adjacent creature.
Pressure Points
Trigger Action (Combo)
Use this after you have scored a Melee hit on an opponent. Make an opposed Know roll; on a success the target loses 3 shots.
Shadowfist
Finisher
The target suffers from Power Loss. This is a Curse.