Critical Hits (D&D)
From Hastur
Unofficial rules compendium | |
|
This page is scheduled for deletion. Please remove all links to this page (check "Backlinks" or "What links here" in the Toolbox).
Only orphaned pages will be deleted automatically! |
Extended Applicability
Everything in the game takes critical strikes - including objects. This means that Sneak Attack is more efficient than usual. The only things that protect are fortification (which stops both critical hits and sneak attack) and concealment and incorporeality miss chance (which only protects from sneak attacks).
As many creatures now do not ignore critical hits, powers and spells that emulate the abilities of such creatures no longer ignore critical hits either.
Improved Critical Feat
The Improved Critical feat stacks with other effects that improve the crit range of a weapon, but other such effects do not stack with each other.
Seal of Approval | |
This page is approved by
|
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text. |