Combat (Xyberpunk)
New rules for your Friday Night Firefights.
Ranged combat
Revised difficulty numbers
Base difficulty numbers for different range bands are as follows:
Range | Diff |
Point blank | 12 |
Close | 17 |
Medium | 22 |
Long | 27 |
Extreme | 32 |
Unless the target is unaware of the shooter, he can make a close combat defense roll versus the attackers firearms roll at Point Blank range only. Dodging makes a bigger difference if you're within arm's length. Watch any action movie if you need to see how this works.
Firearms
Firearms Damage
This is a generic damage table for firearms. Damage is same for both cased and caseless ammunition.
Handguns | Dmg |
Generic Anemic (.22, .32 etc) | 1d6..1d6+3 |
9mm Parabellum, .45 ACP, .38 | 2d6 |
10mm , 11mm, .357M, 9mm Long | 3d6 |
12mm, .44 M | 4d6 |
.454 | 5d6 |
50M | 6d6 |
14mm | 7d6 |
Rifles | Damage |
4.5 mm, 5.7 short | 2d10 |
5.56 mm, 7.62 B (AK) | 3d10 |
6.5 mm | 4d10 |
7.62 mm | 5d10 |
9mm B | 6d10 |
12.7mm BMG | 7d10 |
14.7mm B, 15mm BRG | 8d10 |
Shotguns | Damage |
20G | 3d6 |
16G | 4d6 |
12G 2.75" | 5d6 |
10G 3" | 7d6 |
10G 3.5" Magnum | 9d6 |
Rifles and Armor Penetration
If you look at our damage values for rifles, you will note that rifle uses d10 as damage dice. All weapons which use d10 damage dice are better at penetrating armor.
For a basic rifle round, armor is halved, but not penetrating damage. If an armor-piercing round is fired from this weapon, armor is at 1/3 normal protection, and damage is halved.
Note: See our forthcoming rules for armor penetration.
Shotgun accuracy
Shotguns generally have lousy accuracy since it is difficult to fire a large lead slug through a smoothbore barrel with any accuracy. When firing shot, multiple shots spread in a cone. At longer ranges, multiple targets may be hit.
The listed weapon accuracy for shotguns assume that the weapon fires solid slugs. Shotguns receive a bonus to hit at all ranges when firing shot
Shotgun | Bonus | Range |
Normal | +3 | 50 |
Sawn-off | +5 | 20 |
Shotgun penetration
Shotguns firing buckshot at close ranges blast though armor pretty easily but at greater ranges the penetration quickly deteriorates.
A shotgun fired at Point Blank or Close range is treated as armor piercing, but any damage that gets through is not halved. At Medium range, armor protects normally. At Long or Extreme range, armor counts as double it's normal value.
Shotguns lose damage at range, at the range of 1d6 per range increment over short, i.e -1d6 at medium, -2d6 at long and -3d6 at extreme range.