The following classes are available for the Orcs campaign.
What all aspire to be, or at least look like. The most common of all orcish fighting castes.
Orcs are as a rule very religious. Clerics act as intermediaries between society and the gods.
For those orcs with patience enough to train more systematically, the fighter is often the class of choice.
Someone's got to hunt for food, lead the raiding parties to the prey and track down enemies.
Sneaky gits. Although of lower status than the fighting classes, no one disputes the usefulness of a dagger in the right back.
The wilderness has it's own power. Some orcs are more likely to tap into it than others.
It is a rare orc who gains direct access to divine will, but sometimes it happens.
Rare but appreciated, those orcs who can be bards are held in some esteem, despite their lack of brute fighting prowess.
Arcane power is undeniable. Often a sign of less than pure orc blood. Suspicious.
Powers from dealing with outside beings? Useful, but not to be trusted.
Stop trying to act like a human.
Combining arcane magics with weapons is almost anathema to the orc way. Tolerated, but just barely.
What kind of mushrooms have you been eating?!
Books and words and studies are ill-suited to the orcish mindset.