|
Unofficial rules compendium
|
|
Class Balance Table
The following system is a rough guide to balance between the classes. Each class ability costs one or more points, with typical classes ending up at 20 or 21 points. The system is highly subjective, and does not include synergy effects.
Ability |
Example Classes |
Points
|
Spells
|
Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels |
Hexblade, paladin |
1
|
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |
Bard |
2
|
Major spell ability: Maximum spell level 9 |
Druid |
3
|
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. |
Cleric, wizard |
1
|
Major offensive spells |
Arcane magic |
x3
|
Combat Ability
|
Per point of base attack bonus at level 4 |
1
|
Proficiency with all martial weapons |
Fighter |
1
|
Armor class
|
Each armor proficiency (light, medium, heavy, shield, tower shield) |
1
|
Attribute-based armor bonus |
Monk |
1
|
Level-based armor bonus |
Monk, Swashbuckler |
1
|
No more than two armor proficiencies, and loses no class abilities when wearing armor |
Suggenja |
1
|
Severe armor limitations |
Druid |
-1
|
Hit Dice
|
Per point of average die roll (rounded down) |
1
|
Saving Throws
|
Each good saving throw category (Fortitude, Reflex, Will) |
1
|
Skill Points
|
Every 2 skill points per level |
1
|
Bonus Feats and Class Abilities
|
Every 5 entries in the Special column not covered elsewhere; extra-powerful entries (sneak attack) count twice |
1
|
Turn undead |
Cleric, Paladin |
1
|
Clerical domains |
Cleric |
1
|
Familiar/Companion/Special Mount |
Druid, Paladin |
1
|
Lay on hands |
Paladin |
1
|
Increased unarmed damage |
Monk |
1
|
Great speed bonus |
Monk |
1
|
Bardic knowledge |
Bard |
1
|