Chameleon (Apath)

From Hastur
Jump to: navigation, search
Important.svg This page is scheduled for deletion. Please remove all links to this page (check "Backlinks" or "What links here" in the Toolbox).

Only orphaned pages will be deleted automatically!

An absolute master of stealth, a chameleon effortlessly blends into any environment. Whether disappearing into crowded city streets, vanishing into desert sands, or slipping into the darkness of subterranean tunnels, the chameleon relies upon her ability to become part of her surroundings.

Misdirection (Ex)

At 1st level, a chameleon begins her career knowing that the secret to disappearing lies in deceiving the senses of her observers. Every day she gains a pool of stealth points equal to her skill bonus in Bluff. These points refresh at the start of each day. After making a Stealth check, she can choose to put stealth points into the roll, gaining a bonus on Stealth check result equal to the number of stealth points she puts into the roll.

This ability replaces trapfinding.

Effortless Sneak (Sp)

At 3rd level, the chameleon chooses a single terrain from the ranger’s favored terrain class feature. While she is within that terrain, she can take 10 on any Stealth check she can make within that terrain, even in combat or under stress. When the chameleon reaches 6th level, and every three levels thereafter, she chooses a new type of terrain from the ranger’s favored terrain list. She gains this ability with the newly picked terrain.

This ability replaces trap sense.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.