Catch Bullets

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Against all common sense, your character has trained his reflexes to the point that he can pluck a speeding bullet right out of the air.

Prerequisite: Dexterity 17, Deflect Missiles, Snatch Missiles, Dodge, Defensive Martial Arts, Lightning Reflexes, Base Attack bonus +3, specifically allowed by class or template.

Benefit: The character must have at least one hand free (holding nothing) to use this feat. Once per round when the character would normally be hit with a bullet, the character may make a Reflex saving throw against a DC of 24 (if the firearm or bullet in question has a special bonus to attack, the DC increases by that amount). If the character succeeds, the character plucks the incoming bullet out of the air. The character must be aware of the attack, have the firearm wielder clearly in sight, and not be flat-footed.

Special: The character may also catch a bullet intended for a character directly adjacent to him (i.e., within five feet). Only one attempt to catch a bullet may be made per round.

Limitation: Shotgun pellets and streams of multiple bullets (as fired from an automatic or burst-fire weapon) may not be caught.

Modern Horror

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