Amella Venkalie (NPC)
Unofficial rules compendium | |
|
A slight but powerful woman who has worked as a captain on small ships darting about around Sasserine, Amella knows all the tricks of the trade. Now first mate of the Sea Wyvern and cohort of Peter Blood, Amella seems to be progressing out of a sordid past.
Female human rogue 6 | |
CN Medium humanoid | |
Init | +2; Senses Listen +1, Spot +1 |
Common | |
AC | 16, touch 13, flat-footed 16; uncanny dodge |
HP | 29 (5 HD) |
Saves: | Fort +3, Ref +7, Will +3; evasion |
Spd | 30 ft. |
Size | Space 5 ft.; Reach 5 ft. |
Melee | mwk rapier +7 (1d6-1/18-20) |
Ranged | light crossbow +7 (1d8/19-20) |
Attack bonuses | Base Atk +4; Grp +3 |
Atk Options | sneak attack +3d6 |
Combat Gear | elixir of swimming, potion of cure moderate wounds, potion of remove disease |
Abilities | Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 16 |
SQ | trapfinding, trap sense +2 |
Feats | Persuasive, Skill Focus (Profession [sailor]), Weapon Finesse |
Skills | Balance +13, Bluff +14, Craft (carpentry) +9, Intimidate +16, Knowledge (geography) +9, Profession (sailor) +13, Swim +8, Tumble +11, Use Rope +11 |
Possessions | combat gear, masterwork studded leather armor, masterwork rapier, light crossbow with 20 bolts, ring of protection +1, silver ring decorated with tiny emeralds that look like multiple eyes worth 200 gp |
Amella Venkalie is a slight but powerful woman with fine blonde hair tied neatly back from her forehead, Amelia dresses to fight and sail rather than to please the eye. A thin scar graces her right cheek. Amelia is rather foul-mouthed, fond of uttering oaths only heard in the worst dockside taverns. Confident, haughty, and astute, she does not suffer fools gladly. She makes few attachments, having buried one husband—a dashing sea captain named Heldram Flashwell. They once ran a smuggling operation some distance from Sasserine, but were betrayed by a group of shifty gnomes led by a treacherous cur named Shortstone Badgewell — it was this cruel gnome who murdered her husband. This event has left Amelia with a poor opinion of gnomes. She makes friends slowly, but once someone has earned her trust, she's quite loyal despite her carefree attitude.