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Your character can pull the damnedest things out of his pockets, even in apparent defiance of the laws of physics.
Prerequisite: Sleight of Hands 4 ranks, Holdout, specifically allowed by class or template.
Benefit: The DC of any attempt to detect any hidden weapons or items carried by your character is raised by 20. Even if the item in question is ludicrously unconcealable, like a machine-gun, a hockey stick, or twenty pounds of dynamite. Only the forcible physical search of your character while he is held or otherwise helpless will negate this DC modifier.
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