Aerie Harrier (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

Aerie Harrier is a paragon path for 4th edition Dungeons & Dragons.

He who controls the air controls everything!

Most aeries are raged combatants, using either magic or missile weapons that aeries are naturally inclined for. But not all accept the limitations of their statue and avoid melee; as an Aerie Harrier you are feisty fighter at close quarters. You are a master of flight and invisibility, flying really close to an opponent to confuse them and use the enemy as cover.

Aerie Harrier Paragon Path Features

Prerequisites: Aerie.

Scared Aerie (11th level): When you take the second wind or total defense actions, you become invisible until the beginning of your next turn.

Faerie Dust (11th level): When you spend an action point, you become invisible until the end of your current turn.

Aerie Twinkle (16th level): When you take a move action, you become invisible until the end of the move action.

Aerie Harrier Spells

Aerie Strafe Aerie Harrier Attack 11
You make a flying attack run, hacking and slashing as you go.
EncounterArcane, Weapon
Standard Action      Close Burst 0
Effect: Shift a number of squares equal to your speed. You can shift through enemy spaces, but cannot enter the same square twice. You cannot end your movement in an enemy space.

Target: Each enemy in a square you shift trough. You can make several attacks against a Large or larger enemy by entering several squares of their space.
Attack: Dexterity vs. Fortitude.
Hit: 1[W]+ Dexterity modifier damage.

Aerie Harrying Aerie Harrier Utility 12
You buzz real close to an enemy, gaining cover and a blind spot.
At-WillArcane
Move Action      Personal
Shift into the space of an adjacent enemy larger than you and at least Medium in size. You gain combat advantage against the enemy and cover until you are no longer in the creature's space. Allies adjacent to the enemy whose space you occupy are considered to be flanking that enemy.
Out of the Sun Aerie Harrier Attack 20
You fly straight up, then dive down onto the head of your target.
DailyArcane, Weapon
Standard Action      Melee
Effect: Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy.

Target: One enemy below you.
Attack: Dexterity vs. Reflex.
Hit: 4[W]+ Dexterity modifier damage, and target is stunned until the end of your next round.