T3

Skills / Guns

Although this skill is called "guns", it actually refers to all kinds of ranged weapons. There is an entire section devoted to the use of Guns.

Default Attribute

Agility.

Unskilled Use

You can use basic small arms like pistols, shotguns and crossbows. With some instructions you can fire archaic gunpowder weapons, but bows, military support weapons or other arcana require skill. You can throw hand grenades but not primitive bombs or dynamite sticks.

Physical Ability

You can fire guns at targets with a high degree of accuracy. You can repair guns; you can diagnose problems with faulty or damaged guns. You can identify a quality gun when you see it. You can understand new types of guns with ease, and have some basic familiarity with all types of ranged weapons. You can use ranged weapons of other types as well; blasters, thrown grenades and crossbows are prime examples. Throwing weapons other than grenades are covered by MartialArts.

Knowledge

You know the history of guns. You know the technical specifications of guns inside out, and can rattle off statistics about guns and ammo until the cows come home. You know the legal regulations concerning guns as enforced by various jurisdictions. You know all about the companies that manufacture, import, and sell guns. You know by reputation the famed shooters of your age. You know stories about the great shooters of the past.

Contacts

You know gun dealers, legal and otherwise. You know gunsmiths. You know individuals involved with competitive shooting: fans, officials, and hangers-on. In the modern era, you know journalists who specialize in writing for gun publications.

Skill Schticks

These are the Pulp Schticks related to this skill. Check with your GM which of them are applicable for this game.