Blues

Launchers

Launchers are used to fire grenades, rockets or missiles that carry a warhead. Because of this, the effect varies greatly depending upon the load carried.

The simplest launcher is the hand grenade - not really a device at all.

Launchers are generally considered military weapons and not approved for civilians. To simulate this, having a launcher always costs an item schtick. In the case of rockets or missiles, each individual rocket or missile counts as a separate item schtik - in this case the launcher is free.

The grenade launcher can be added to a rifle or carbine as an underslung weapon.

Improvised grenades are those made on primitive worlds or in kitchens - typically used by insurections and criminals.

Many special effects refeer to the corresponding Blast effect of Sorcery.


Grenades
Damage Effect
Adhesive 12 Area, Foul Spew: Web
Concussion 12 Ignores armor, Double base damage vs constructions and vehicles
Flash-Bang 12 Area, Hindrance: Blindness
Frag 12 Area
Incendiary 12 Fire
Nausea 12 Area, Foul Spew: Nauseating Chunks
Smoke - 12 meter diameter cloud of smoke
Stun 12 Area, Stun

Improvised Grenades
Damage Effect
Concussion 10 Ignores armor, Double base damage vs constructions and vehicles
Frag 10 Area
Incendiary 10 Fire
Smoke - 10 meter diameter cloud of smoke

Rockets
Damage Effect
High Explosive 15 Area
HEAP 15 Ignores armor, Double base damage vs constructions and vehicles

Missiles
Damage Effect
High Explosive 18 Area
HEAP 18 Ignores armor, Double base damage vs constructions and vehicles
Anti-Air 18 Area, Ignores speed modifiers

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