Launchers are used to fire grenades, rockets or missiles that carry a warhead. Because of this, the effect varies greatly depending upon the load carried.
The simplest launcher is the hand grenade - not really a device at all.
Launchers are generally considered military weapons and not approved for civilians. To simulate this, having a launcher always costs an item schtick. In the case of rockets or missiles, each individual rocket or missile counts as a separate item schtik - in this case the launcher is free.
The grenade launcher can be added to a rifle or carbine as an underslung weapon.
Improvised grenades are those made on primitive worlds or in kitchens - typically used by insurections and criminals.
Many special effects refeer to the corresponding Blast effect of Sorcery.
Grenades |
Damage | Effect |
---|---|---|
Adhesive | 12 | Area, Foul Spew: Web |
Concussion | 12 | Ignores armor, Double base damage vs constructions and vehicles |
Flash-Bang | 12 | Area, Hindrance: Blindness |
Frag | 12 | Area |
Incendiary | 12 | Fire |
Nausea | 12 | Area, Foul Spew: Nauseating Chunks |
Smoke | - | 12 meter diameter cloud of smoke |
Stun | 12 | Area, Stun |
Improvised Grenades |
Damage | Effect |
Concussion | 10 | Ignores armor, Double base damage vs constructions and vehicles |
Frag | 10 | Area |
Incendiary | 10 | Fire |
Smoke | - | 10 meter diameter cloud of smoke |
Rockets |
Damage | Effect |
High Explosive | 15 | Area |
HEAP | 15 | Ignores armor, Double base damage vs constructions and vehicles |
Missiles |
Damage | Effect |
High Explosive | 18 | Area |
HEAP | 18 | Ignores armor, Double base damage vs constructions and vehicles |
Anti-Air | 18 | Area, Ignores speed modifiers |