Wild Monk (Apath)
Unofficial rules compendium | |
|
The wild monk is not a contemplative mystic, but rather a flamboyant showman, interspersing his fighting with wild stunts and posturing. The wild monk is a martial artist of the Way of Life.
Class Abilities
AC Bonus
The disciple of life adds her Charisma bonus to her Dexterity modifier when calculating armor class and CMD. She loses this bonus when she wears armor, uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. This bonus increases by 1 for every four monk levels, up to a maximum of +5 at 20th level.
Uncanny Dodge
At 4th level, a wild monk gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A wild monk with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- AC Bonus
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |