Wandering Spirit (Apath)
Jump to navigation
Jump to search
40px | This page is scheduled for deletion. Please remove all links to this page (check "Backlinks" or "What links here" in the Toolbox).
Only orphaned pages will be deleted automatically! |
Unofficial rules compendium | |
|
A wandering spirit acquires some of the characteristics of a spirit creature, able to dematerialize to possess other creatures.
Class Information
This is a psychic archetype focused on possession.
Hit Die: d8.
Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Abilities
The singing sword has all normal psychic class features, except as noted.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |