Wandering Spirit (Apath)

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Unofficial rules compendium

A wandering spirit acquires some of the characteristics of a spirit creature, able to dematerialize to possess other creatures.

Class Information

This is a psychic archetype focused on possession.

Hit Die: d8.

Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Abilities

The singing sword has all normal psychic class features, except as noted.

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