Wall of Thorns (Apath)

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Unofficial rules compendium

Wall of Thorns

Revision
Conjuration (creation)
Level: druid 5, shaman 5; Domain: blood 5, plant 5
Components: V, S
Range medium: (100 ft. + 10 ft./level)
Effect: wall of thorny brush, up to two 10-by-10-by-5-foot blocks/level (S)
Duration: 10 min./level (D)
Saving Throw: Reflex negates; see text
Spell Resistance: no

This is a revision.

A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human finger. The wall provides cover and concealment to creatures inside it, while any intervening square of thorns provide full cover and total concealment.

Any ability to pass through overgrown areas unhindered, such as woodland stride, lets a creature pass through a wall of thorns at normal speed without taking damage, even if such abilities would not normally work on magically controlled plants.

Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the wall but is otherwise unaffected. If the save fails, the creature gains the grappled condition.

The thorns are difficult ground and cost 2 movement points per square to enter. Anyone moving into one or more squares of thorns must make a Reflex save as part of their move action. Creatures that fail take damage, lose their movement, and become grappled in the first square of thorns that they enter.

A grappled creature can break free by making a Reflex save as a standard action, taking damage if they fail.

Any creature damaged by the wall of thorns takes piercing damage equal to 25 minus the creature's AC. Creatures with an AC of 25 or higher take no damage from contact with the wall. The wall can only cause damage to a particular creature once per round.

A wall of thorns can be breached by slow work with edged weapons. Clearing a single square of thorns is a full-round action and requires an attack roll or Disable Device check (DC 10 + the caster level of the spell). Most energy effects cannot harm the barrier, but magical acid or fire can destroy it—the caster of the acid or fire spell makes a Will save against the wall of thorn's DC separately for each square covered by magical acid or fire to destroy that square.

The effects created by this spell move with a ship. (Skull & Shackles Player's Guide)

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