Vermin (D&D creatures)
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Unofficial rules compendium | |
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New Vermin
Vermin Rules
Vermin are not considered mindless, merely very stupid. They still have an Intelligence of zero, but are not immune to mind-influencing effects. They are capable of learning, but very slowly and in a limited fashion. Vermin with an Intelligence of zero trained using Handle Animal skill can learn a single trick, no more.
This also means that druids and rangers can get vermin as animal companions and summon them with summon nature's ally spells.
Animal Companion | Summon Nature's Ally | Vermin |
Basic | I | Giant Ant (worker) Giant Fire Beetle Monstrous Centipede (large) Monstrous Scorpion (medium) Monstrous Spider (medium) |
Level 4 (-3 levels) | II | Giant Ant (soldier) Giant Bee Giant Bombardier Beetle Giant Centipede (huge) Monstrous Spider (large) |
Level 7 (-6 levels) | III | Giant Praying Mantis Monstrous Scorpion (large) |
Level 7 (-6 levels) | IV | Giant Stag Beetle Giant Wasp |
Level 10 (-9 levels) | V | Monstrous Centipede (gargantuan) Monstrous Spider (huge) |
Level 13 (-12 levels) | VI | Monstrous Scorpion (huge) |
Level 16 (-15 levels) | VII | Monstrous Spider (gargantuan) |
- | VIII | Monstrous Centipede (colossal) |
- | IX | Monstrous Scorpion (garganuan) Monstrous Spider (colossal) |