Tuov (Greyhawk Action)

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Proud plains runners and empire builders, Tuov are the dominant human race in Hepmonaland.

Attributes and Schticks

Body: 5-10
Mind: 5-10
Reflexes: 5-10
Move: 5

Endurance Hunter

Inherent or Limit Break

You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.

You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits.

Great Hunter

Trigger Action (Combo)

You can move your Move meters Before each Basic Action you take. This allows you to move-move-act or move-act-move.

You cannot use Great Hunter if the basic Action is one that in itself allows additional movement or when attacking with a Static weapon.

Hybrid Race

Inherent

Select one Race other than human. You are a hybrid of human and the selected race. The GM might not allow hybrids with all races, check before making your selection. Someone with this feat is often called a half-X, where the X stands for the selected race.

  • You look like a hybrid between a human and your selected race and might be mistaken for either.
  • You can purchase the racial schticks of the selected race.
  • Note which attribute has the highest racial maximum for the selected race; you get to pick one if there is a tie. Your racial maximum for this attribute becomes 11.

Throwback

Inherent

Select one Race Schtick; you learn this schtick. You do not become a halfbreed or otherwise have your looks or physical form changed except as required for the schtick to work.

You cannot take this schtick go learn a schtick you already know a second time, nor can you pick Throwback multiple times.

Description

Sub-Saharan Aftican, notably Ethiopeans. Tall and dark of skin, Tuov are superlative hunters on the plains of their native Hepmonaland.

Appearance

Tuov are tall and tend towards light frames. Their coloration ranges from bluish black to dark chestnut, with black hair that is compact and often curly. They have long legs and pronounced buttocks, making them superlative runners.

Role

Tuov embody the archetype of both the noble savage, the tenacious but suffering oppressed, and the sinister native. Tribal Tuov are proud, independent people able to deal with outsiders as respected equals. Civilized Tuov, on the other hand often form sinister kingdoms or theocracies, oppressing and enslaving their neighbours. Enslaved Tuov are resolute and determined to first survive and then win their freedom.

Politics

Tuov societies are often chaotic and thus temporary. Hepmonaland is full of the ruins of Tuov cities. New kingdoms are funded by charismatic individuals, who can persuade others to join their great mission and quickly form complex and unique societies, but these rarely last more than a few generations.

Integration

Tuov look startlingly different to humans unfamiliar with them, but once the initial reaction is overcome, they get along with most other people. The relationship problems they do have are often grounded in the Touv being a slave and having to be emancipated to have a functioning relation.

Family

In tribal Tuov societies, monogamy is the norm. Among civilized Tuov, the practice and traditions of slavery creates unequal and unstable relationships where those in power can practice polygamy or more rarely polyandy. In such relationships, the party of less power is often often oppressed, even if they are technically free.

Vices

Tuov love boasting and competing, and this passion can go overboard. Team sports can degenerate into brawls, and personal competition, such as courtship, can turn ugly and violent.

Power Use

Tribal Tuov practice divine magic, often working together with fey and spirits. Civilized Tuov practice organized religion, including dark religion such as demon worship. Noble families often have sorcerous bloodlines, and use these powers to show their right to rule. Wizards exist both among tribal and civilized Tuov, but tend to live apart from society, as hermits or monks.

Pantheon

No official sources available, the following are excerpts from [1].

Berna

Berna is the Touv goddess of passion and forgiveness. Formerly, she was the goddess of hatred and vendettas, but she got better. Her symbol is a red metal heart, preferably red gold. Berna is depicted as a Touv woman wearing the skin of a jungle cat. A red-gold heart shines from her chest. Berna is the third child of the serpent god Meyanok, transformed by the power of Xanag from a spirit of hate to one of passion. Her older siblings are Vara and Damaran. Her grandmother is Breeka and her great-grandmother is the sun goddess Nola, who was awakened by the creator god Uvot. She is a member of the Touv pantheon, which also includes the gods Katay, Kundo, Meyanok, and Vogan. Berna is now the patron of all small emotions, both positive and negative. She also represents the forgiveness of wrongs. Berna is named for a college friend of Sean K. Reynolds's named Bernadette.

Breeka

Breeka is the Touv goddess of Living Things. Her holy symbol is a headdress of wooden beads and animal teeth. Breeka is the manifestation of all aspects of nature, both helpful and harmful (unlike her grandfather Uvot, who represents only nature's bounty). Breeka is, by turns, helpful, indifferent, and harmful. She is troubled by the nightmares given to her by Vara. She is depicted as a middle-aged Touv woman with dark green skin and worry lines on her face. Breeka is the daughter of Nola, goddess of the sun, and Vogan, the god of weather and rain, and from this mixture of rain and sunlight was born all the world's plants and animals. She is the mother of Katay, who has no father. Her birthing pains mingled with the darkness to create Meyanok, the god of evil. While sleeping, she vomited forth the nightmares inspired in her by her granddaughter Vara to create the living things that bring fear and danger to the night.

Damaran

Damaran is the Touv god of vermin and other creeping things, as well as the flight-instinct essential to survival. His symbol is ribbons of black metal. Damaran is the vermin that scuttles. He is depicted as a strong Touv man with a skulking look about him, accompanied by rats and insects. Damaran obeys his father, Meyanok, unquestioningly, and is easily bullied into service by his older sister Vara. He often flees when confronted by enemies of any strength. The Touv gods inhabit the "spirit world" coterminous with the realms of the Touv, a somewhat hypothetical realm.

Katay

Katay is the Touv god of decay, inevitability, order, and time. His symbol is a copper disk. Katay is the inventor of the Touv Calendar, and records all events on a metallic wheel given to him by Xanag. Katay is depicted as an elderly man with young eyes, wearing a decaying animal pelt and carrying a great copper disk inscribed with Touv runes. Katay is the son of Breeka, born without a father.

Vara

Vara is the Touv goddess of Nightmares and Fear. Her symbol is a necklace of mummified animal feet. Vara prefers to be depicted as a Touv woman with red eyes and stars in her hair. Vara is the first child of Meyanok, and considers herself to be superior to her younger brother Damaran and younger sister Berna. She uses her status as the eldest to compel them to do her bidding. Like her father, Vara loathes the other Touv gods, and revels in the act of twisting their minds. Like the other Touv gods, Vara dwells on the Material Plane.

Vogan

Vogan is the Touv god of Rain, Storms, and Water. His symbol is a rain cloud. Vogan appears as a Touv man with hair of cascading water and laughing eyes. He is said to be temperamental, and to have a wandering nature and roving eye.[28] Through the sun goddess Nola, Vogan is the father of Breeka, and thus the grandfather of Katay. He is also the father of Kundo, through Nola's daughter by Uvot, Xanag.

Xanag

Xanag is the Touv goddess of Metals and Beauty. She represents the bounty of the earth transformed by fire (that is to say, metals) and the beauty of things made from it. Her holy symbol is a circle with seven lines radiating from it. Xanag is depicted as a Touv woman seemingly made of gold, surrounded by a radiant light. She is indifferent to questions of morality and easily distracted by the superficial. Xanag is the daughter of Nola and Uvot, combining her father Uvot's affinity with the land's bounty with the radiant light of her mother the sun. Xanag mated with stormy Vogan and birthed Kundo, god of noise, music, and the hardiness of building.

Meyanok

Meyanok is the Touv god of serpents, poison, discord, darkness, and famine. His symbol is a snake coiled around a skull. Meyanok is always depicted as a serpent coiled around a skull. Meyanok was born when the pain of Breeka's childbirth mingled with the darkness. He is the progenitor of Vara, Damaran, and Berna, who hatched from eggs spawned from the mating of Meyanok's anger and lust. Meyanok, like the other Touv gods, is a greater spirit who dwells within the mortal world.

Nola

Nola is the Touv goddess of the Sun. Her symbol is a gold or copper image of the sun. Nola is depicted as a Touv woman of serene beauty, her head surrounded by a corona of flame. Nola is the first being created by Uvot, who brought her to life by thanking the warm sun for blessing the land, that the land might create Uvot. Nola admired Vogan, the god of rain and storms, the aspect of one complementing the other, both enriching their father Uvot. Vogan and Nola became the parents of Breeka, goddess of beasts and plants. Uvot blessed Nola, and she gave birth to Xanag, goddess of metals and beauty, born from Uvot's earth and shining with the fire of her mother. Nola is named for a college friend of Sean K. Reynolds's.[3]