Transfer Enhancement (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Transfer Enhancement

Transmutation
Level: bard 4, cleric/oracle 4, druid 5, occultist 3, psychic 5, shaman 4, sorcerer/wizard 3, witch 2
Components: V, S, F (cauldron of cold iron worth 100 gp)
Casting Time: 1 hour
Range: touch
Effect: two items touched
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes

Putting two similar items into the cold-iron cauldron, you laboriously invoke the spell. When you are done, only one item remains.

This spell transfers all magical properties from one item to another, destroying the first item while making the second item magical. The destination item must be non-magical, but capable of holding the enchantment to be transferred. In the case of arms and armor, it must be a masterwork item.

The magic item gets a saving throw to resist the effect, and if this succeeds, it is immune to further castings of this spell from this caster until the caster advances in caster level.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.