Template:Flan Traits (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Assimilated but Aware

Despite living among other folk, you have clung to your cultural identity.

Benefit: You can imitate the accents and mannerisms of others, concealing your cultural heritage as that of the people you grew up amongst. You gain a +1 trait bonus to Bluff and Diplomacy and one of these skills is a class skill for you.

Druidic Empathy

Your family has ancient ties to nature.

Benefit: You use the Wild Empathy class ability with a bonus equal to your Wisdom modifier rather than your Charisma modifier. If you lack this class feature, you can use it as a druid but without a level modifiers, your total bonus is equal to your Wisdom modifier.

Hidden Survivor

Your way of life has often come under attack, and your people have learned to hide and avoid trouble by moving away from it.

Benefit: You gain a +1 trait bonus on Stealth and Survival checks. One of these skills is a class skill for you.

Legacy of Vecna

You have inherited your people's ancient magic traditions, but they come at a cost. It is all too easy to follow in the footsteps of Vecna.

Benefit: If you have a spellbook or list of spells known you learn one additional necromantic spell each time you learn spells of a new level. You can learn one necromantic spell of each spell level this way. If there are no necromantic spells on your class' spell list of a certain level, the benefit is lost for that level of spell. If you cast a necromantic spell for a non-destructive, good, and selfless purpose, you take one point of Charisma damage.

Totem Bond

You have formed a close bond with an animal, reawakening the ancient totemic legacy of your people.

Benefit: If you have a familiar or animal companion as a class feature, that feature works as if you were three levels higher. If you don't have such a class feature, you gain a familiar like that of a first level wizard. Your ties to your totem is unusually strong; you can never change what kind of familiar or animal companion you have, tough you can exchange it for a different-sized animal of the same basic family; exchange a Small viper for a Large viper or a wolf for a dire wolf, for example.

If you have the option to pick a familiar or animal companion as a class feature, you must do so. If you are a ranger, you get your animal companion at first level. If you do not have an animal companion or familiar as a class feature, select an animal that qualifies as a familiar and gain that as an animal companion as if you were a level 1 druid.