Tantrist (D&D Sorcerer Variant)
Unofficial rules compendium | |
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For a full background and description, see Book of Erotic Fantasy, p 63. This is a rules write-up.
The tantrist channels sexual energy into magic, often destructive magic. They work like standard sorcerers (not wizards as in BEF) except as follows.
Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Skill points at first level: (4 + Int modifier) x4
Skill points at each additional level: 4 + Int modifier
Spell Preparation
A trantrist needs to have sex to prepare spells. Masturbation can count as sex in an emergency, but only for one day; the tantrist must have sex with a partner at least every other day to prepare spells. Depending on the tantrist's preferences and domains, sexual variants such as voyeurism or bestialism might qualify.
Familiar
The tantrist is more interested in people than in magical critters and does not get a familiar.
Bonus feats:
- Level 1:
- Eschew Materials.
- Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20: select from this list:
- Any metamagic feat
- New Spell
- Sex Appeal
- Skill Focus (Concentration or Perform)
- Spell Focus (Evocation)
- Spell Focus (Evocation), Greater
- Spell Penetration
- Spell Penetration, Greater
Domain
As a tantrist, you choose two domains, automatically learning all domain spells as soon as you can cast them. You also get the granted power of each domain. Domain spells are considered arcane spells when used by a sorcerer. Any divine focus requirement is ignored. Domain powers in italics have been changed from the original. Some domains are the same as those of clerics; a few come from the Book of Erotic Fantasy, while others are arcane domains from Unearthed Arcana; the later all have new domain powers. The domains of the tantrist often reflect their sexual preferences in some way; a tantrist of the slime domain is an odd figure, to say the least.
A tantrist that takes a prestige class that grants new spellcasting levels continues to gain new domain spells as he advances, just like a cleric does.
Domain | Granted Power | Reference |
Animal | Speak with animals once per day. Knowledge (nature) as class skill | Player's Handbook p 186 |
Antimagic | +4 bonus on dispel checks | Unearthed Arcana p 57 |
Battle | Proficiency and Weapon Focus with one martial weapon | Unearthed Arcana p 57 |
Body | Add Climb, Escape Artist, Jump, Swim, Tumble to class skills | Erotic Fantasy 93 |
Cavern | Stonecunning | Spell Compendium 271 |
Charm | Sex Appeal as bonus feat | Spell Compendium 271 |
Cold | Cold resistance 5 | Unearthed Arcana p 57 |
Conjuration | Double duration on conjuration spells (as Extend Spell) | Unearthed Arcana p 57 |
Creation | +1 caster levels on Conjuration spells | Spell Compendium 272 |
Darkness | Blind-Fight | Spell Compendium 272 |
Divination | Listen, Search, Sense Motive, and Spot as class skills | Unearthed Arcana p 57 |
Domination | Spell Focus (enchantment) | Spell Compendium 273 |
Dragon | Bluff and Intimidate as class skills | Spell Compendium 273 |
Dream | Immune to fear | Spell Compendium 273 |
Earth | Acid resistance 5 | Player's Handbook p 186 |
Enhancement | Diplomacy, Gather Information, and Sense Motive as class skills | Unearthed Arcana p 58 |
Evocation | Spell Focus (evocation) | Unearthed Arcana p 58 |
Fey | +4 save vs spell-like abilities of fey | Exalted Deeds 86 |
Fire | Fire resistance 5 | Unearthed Arcana p 58 |
Force | Reroll damage roll 1/day | Spell Compendium 274 |
Knowledge | All knowledge skills become class skills | Players Handbook p 187 |
Liberation | Reroll certain saves | Spell Compendium 276 |
Luck | Reroll once/day | Players Handbook p 187 |
Lust | Charisma bonus | Spell Compendium 276 |
Madness | Madness; see text | Spell Compendium 276 |
Magic | Spells on domain list do not require material components | Player's Handbook p 188 |
Mentalism | Grant Will save bonus | Spell Compendium 276 |
Metal | Proficiency and Focus for light hammer or warhammer | Spell Compendium 276 |
Mind | +2 Bluff, Diplomacy, Sense Motive | Spell Compendium 276 |
Oracle | Divination spells at +2 caster levels | Spell Compendium 277 |
Perversion | Smite | Erotic Fantasy 94 |
Pestilence | Immune to effects of disease | Spell Compendium 278 |
Pleasure | Soothing touch 1/day heals fatigue, 1 hp/level | Erotic Fantasy 94 |
Portal | Detect portals with DC 20 Search | Spell Compendium 278 |
Pride | Reroll save on a roll of 1 | Spell Compendium 278 |
Rune | Scribe Scroll | Spell Compendium 279 |
Slime | Skill Focus (Escape Artist), Escape Artist as class skill | Spell Compendium 280 |
Spider | Skill Focus (Climb), Climb as class skill | Spell Compendium 280 |
Summoner | +2 caster level for Conjuration (summoning) spells | Spell Compendium 281 |
Time | Improved Initiative | Spell Compendium 281 |
Transmutation | Spell Focus (transmutation) | Unearthed Arcana p 58 |
Travel | Freedom of movement 1 round per day per level | Players Handbook p 188 |
Trickery | Bluff, Disguise, Hide become class skills | Players Handbook p 189 |
Voyeur | Cast domain spells freely when scrying | Erotic Fantasy 94 |
War | Armored Caster and Armor Proficiency (Light) feats | Players Handbook p 189 |
Water | Skill Focus (Swim), Swim as class skill | Players Handbook p 189 |
Windstorm | Electric resistance 5 | Spell Compendium 282 |
Wrath | Improved Toughness as bonus feat; ignore prerequisites | Spell Compendium 282 |