Talk:Path of the Giant Weapon (5A)
Variant Oversize Weapon Rule
Subclass features
Oversize Weapons
Beginning when you choose this archetype at 3rd level, you can use oversized versions of some weapons.
An oversize weapon is a weapon scaled for a Large or Huge wielder. Finding such weapons can be hard. You can order one from a smith, but finding one as loot after defeating a Large or Huge foe like an ogre or giant is common—especially for magic weapons. An oversize weapon costs and weights ten times as much as an ordinary weapon of its kind, but the sale value is normally that of an ordinary weapon of its type. Such a weapon is generally treated as a Greataxe, Greatclub, Greatsword, Heavy Crossbow, Javelin, Longbow, Maul, or Pike to you, even tough it might have been a similar but light one-handed weapon to the creature that originally used it. If you wish to use other oversized weapons, you must check with your DM.
An oversize weapon in your hands gains the heavy and two-handed properties and loses the finesse and light properties. You double the damage dice of an oversized weapon. (1d12 becomes 2d12, 2d6 become 4d6, and so on). Finally, you are unbalanced on attacks with an oversize weapon. While unbalanced, you automatically miss if the attack roll die is 9 or lower, regardless of the target's Armor Class and your attack bonus.
Huge Confidence
At 3rd level, when wielding an oversize weapon, your confidence surges. You have advantage on Wisdom and Charisma saving throws.
The Bigger They Are
Starting at 6th level, you are no longer unbalanced with oversize weapons when attacking creatures who are Large or larger.
Huge Fury
At 10th level, you are no longer unbalanced with oversize weapons when raging.
Giant Weapon Mastery
At 14th level, you are no longer unbalanced with oversize weapons at any time.