Talk:Jinni (5A)

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Jinni Dispatch

At 11th level you gain a movement ability and second damage type appropriate to your element when using Dark Strike. Add a Dark Strike die of this type to the damage of any melee attack you make.

As a dao you gain a burrowing speed equal to your land speed. You can burrow through earth or sand, but not through clay or stone. While burrowing, you have tremorsense 30 feet. Your Dark Strike now inflicts thunder damage.
As a djinn you gain a fly speed equal to twice your land speed and add electricity damage.
As an efreet you gain a fly speed equal to your land speed and can hover. Your Dark Strike adds fire damage.
As a marid you gain a swim speed equal to twice your land speed and add cold damage to your Dark Strike.