Talk:Inventory (IB)
☑
Naming Convention for Kits
| Slot | Meaning | Examples |
|---|---|---|
| Physics / Principle | What kind of system or interaction it uses — electromagnetic, visual, mechanical, acoustic, thermal, gravitic, chemical, neural, etc. | Radio, Optical, Mechanical, Thermal, Neural |
| Carried Form | Implies Load and deployment mode — Wrist (0), Hand (1), Pack (2). | Wrist, Hand, Pack |
| Function / Domain | Describes its operational purpose; maps to the Domains of Artifice. | Sensor (Imperio), Toolkit (Limes), Communicator (Forum) |
Domains of Artifice
Every device belongs to one of three Domains, each reflecting a range of human action and intent. This framework defines the focus and scope of technological mastery.
The three Domains are:
- Imperio, the reach, associated with Insight
- Limes, the body, associated with Prowess
- Forum, the spirit, associated with Resolve
Imperio
Associated with Insight, this is mainly ranged weapons, sensors, and drones.
| Starfox's Blades in the Dark hack |
Dominium per distantiam — mastery over distance.
Technologies that project perception, power, or control across distance. Weapons, sensors, ships, and analytical systems belong to this Domain. Associated with: Insight, range, precision, coordination, and exploration.
Weapons
Personal weapons are all powerful enough to incapacitate or kill on a good hit, and all are capable of automatic fire; what differs is ease of use and penetration. Concealed weapons are semi-silent, all others make loud bangs in an atmosphere, mostly from the vacuum tunnel they create collapsing. Witnesses will often misunderstand where a shot was fired from going by sound.
1 Slugthrower
Chemical-propellant guns. Energy, Padded, Unreliable: tends to run out of ammo at inconvenient times. Sensitive to spin, add Point-blank in spin habitats. Recoil in Mircro require an immediate roll to avoid Controlled Consequences, Risky with a rifle.
- ☑ Holdout. Adds Concealed, Point-blank at all times.
- ☑ Sidearm. Limited range.
- ☐ Compact. Use two hands and extended stock at range..
- ☐☐ Rifle. Adds Longarm.
3 Lightning Gun
Energy weapons firing charged particles. Great for disabling electronics and stunning both the living and machinery, easily deflected by armor or surge protection. Popular police weapon. Active, Energy Padded,. itive to spin, add Point-blank in spin habitats.
- ☑ Holdout. Adds Concealed, Point-blank.
- ☑ Sidearm. Limited range.
- ☐ Compact. Use two hands and extended stock at range.
- ☐☐ Rifle. Adds Longarm.
2 Arc Lance
A plasma jet that slices through hardened materials. This is not a melee weapon, but is good in melee and has very short range. Active, Energy, Point-blank, Regulated, Piercing.
- ☐☐ Handle and power backpack.
- ☐ Handle only. Adds Consumable.
2 Beamer
Lasers are the most common weapon for civilian use where it is legal. Energy, Regulated.
- ☑ Holdout. Adds Concealed, Point-blank.
- ☑ Sidearm. Limited range.
- ☐ Compact. Use two hands and extended stock at range.
- ☐☐ Rifle. Adds Longarm.
5 Photonic Lance
A newly developed military-grade laser weapon firing short high-energy pulses to defeat modern personal armor. Energy, Military, Piercing.
- ☑ Sidearm. Limited range.
- ☐ Compact. Use two hands and extended stock at range.
- ☐☐ Rifle. Adds Longarm.
3 Gyrojet
Fires tiny target-seeking missiles. Point laser to lock on to target, then fire rocket will follow that target without needing the laser to stay on target. Works in laser smoke, but less well. Energy, Regulated, Unreliable: tends to run out of ammo at inconvenient times. Can fire various ammunition: HEAP adds Military, Piercing. Gel adds Padded, Stun.
- ☑ Holdout. Adds Concealed, Point-blank.
- ☑ Sidearm. Limited range.
- ☐ Compact. Use two hands and extended stock at range.
- ☐☐ Rifle. Adds Longarm.
Sensors
Sensors are used to gather information both before and during an Operation.
2 ☐ Survey Binoculars
Gyro-stabilized, multi-band field glasses for long-range observation. Variable optical zoom with computational de-shake keeps distant targets crisp and legible.
- Modes: true-color, low-light, polarized glare cut, thermal outline, edge-enhance, target track.
- Tools: laser rangefinder and inertial compass for bearings and position tags; optional coded IR illuminator.
- Magnification: hand-held 12–20×; braced to ~40×; on mount 60–80× (narrow FOV).
- Recording: binoculars records raw data, any of the modes can be applied retroactively.
High magnification isolates a small part of your field of vision — excellent for detail, but poor for awareness. You must first locate the subject, then use the binoculars to examine fine features (faces, markings, tools, insignia) that would otherwise be lost to distance or motion.
Active only when the rangefinder or IR illuminator is engaged. Unreliable: vibration, heat shimmer, or foreground clutter can cause mirage or ghosting at high magnification.
3 ☐ Specialist Belt Sensor
Portable single-domain sensor tuned for a specific detection principle — visual, thermal, laser, radio, magnetic, radiation, sonic or chemical/biological. Functions as the compact, field-deployable version of its Science and Ship counterparts. Each sensor subtype is its own Item — visual, thermal, laser, radio, magnetic, radiation, sonic or chemical/biological — chosen when you pay the Load. Passive in standard operation; becomes Active if the chosen subtype employs radar, sonar, or magnetic field projection.
4 ☐ Multispectral Belt Sensor
Integrated sensor suite combining the functions of several Wrist-scale systems — chemical, radiation, radio, magnetic, sonic, and visual. Cross-correlates data in real time to identify concealed structures, life signs, or active devices with greater precision than any single sensor. Can operate each mode independently or run full synthesis for composite imaging and anomaly detection. Active only when its radar, sonar, or magnetic field projection systems are engaged. Broad coverage but less depth; used by explorers and security teams for first assessment of a situation.
5 ☐☐ Specialist Sensor Probe Pack
Sensor terminal and deployable sensor array of micro-probes, each equipped with miniature transmitters and receivers. Each Pack is configured for a single sensor subtype — radio, sonic, magnetic, visual, radiation, or chemical — chosen when you pay the Load. When deployed the probes form a local sensor net capable of three-dimensional mapping, long-baseline triangulation, and continuous monitoring over a wide area. Combines Pack-scale range with networked precision; ideal for reconnaissance, covert surveillance, and mining surveys. A deployed net can operate for extended periods; probes self-destruct when tempered with, on a timer, or on command.
Hacking
3 ☑ Hacking Wrist Tool
Wearable interface module and decrypt assistant. A compact Neme-like device stripped of private personal data and tuned for field exploitation. Functions as a Neme but under false identities. Provides secure credential storage, opportunistic packet sniffing, and a crypto-processor for running small exploits when connected to a local terminal or data stream. Useful for quick field checks, credential replay, and planting prepared malware.
2 ☐ Hacking Belt Tool
Portable breach rig with injector hardware, shielded tap cables, protocol spoofers, and a library of prebuilt exploits. Includes a deployable inline tap for wired lines, low-power packet injectors for local radio links, and a small compute bank for staged payloads. Best suited to terminal or line access; useful for surreptitious insertion and on-site compromise. Can communicate wirelessly in Active mode.
1 ☐☐ Hacking Pack Tool
Full mobile operations module for complex infiltration campaigns. Contains high-capacity compute racks, cold-storage exploit vaults, multi-band transceivers, hardened stealth relays, and receivers/broadcasters for laser and microwave traffic. Provided with wiretap probes to deploy; supports staged worm deployment, offline analysis, and long-running persistence. Active when transmitting.
Drones
Drones are remote-controlled vehicles with a fallback expert system to automate simple tasks. Each has onboard communications and sensors comparable to a Neme and links to the operator’s Neme for control. When operating on their own use Quality rolls to determine if they respond correctly, which is often to call for assistance.
Drones are Regulated in urban areas and near habitation because of privacy and safety concerns. A drone can carry a weapon like any other tool, but this makes it Military.
Manufacture: A drone is 3D-printed immediately before use, with a design optimized for its intended use, making drones an efficient tool and sensor platform. For the next job, the old drone is recycled and a new one printed to updated mission specifications. Patterns circulate freely, but fine calibration is what separates a toy from a tool.
Drones are as disposable as they are essential. Most spacers print them as easily as they refill a water cartridge — tailored for the next survey, salvage, or skirmish. Their parts rarely survive more than a mission, but their code does: each print learns a little from the last.
3 Rocket Drone
Rocket drones use reaction mass for VTOL and thrust. Excellent in Micro gravity; in gravity their endurance is limited by propellant. Typical endurance: ~10 minutes of hover in Earth gravity, ~30 minutes of hover in Lunar gravity, or ~2 hours of continuous maneuvering in microgravity.
- ☐ Hand Rocket Drone — handheld, small frame. Can integrate a ☐ Sensor or an ☑ item; carries one tiny manipulator.
- ☐☐ Pack Rocket Drone — backpack frame. Can mount a ☐☐ Sensor or any ☐ item; carries two light waldos capable of tool use.
1 Copter Drone
Copter drones rely on aerodynamic lift (rotors or ducted fans). Best used in dense atmospheres and inside habitats. They provide very precise stationkeeping and safe low-speed handling. Performance collapses on thin-air worlds (such as Mars) unless specially scaled; they work well on Earth, Venus, and most hab atmospheres. Flight time is typically up to a day.
- ☐ Hand Copter Drone — handheld, small frame. Can integrate a ☐ Sensor or an ☑ item; carries one tiny manipulator. Excellent maneuverability indoors. On Mars, this model cannot carry anything except itself.
- ☐☐ Pack Copter Drone — backpack frame. Can mount a ☐☐ Sensor or any ☐ item; carries two light waldos capable of tool use. On Mars, this can only integrate a ☐ Sensor or an ☑ item and only carries one tiny manipulator.
1 Fixed-Wing Drone
Fixed-wing drones use aerodynamic lift to stay aloft, trading hovering ability for range and endurance. They serve as long-distance scouts, couriers, and relays on atmospheric worlds and in large habitats. They require assisted launch and cannot hover or hold position but can cover hundreds of kilometers with minimal energy use. Ideal for survey, mapping, and atmospheric sampling on Earth, Venus, or within large open habitats. Flight time may reach a week or more at subsonic speeds.
- ☐ Hand Fixed-Wing Drone — compact airframe with foldable wings. Launched by hand or small rail. Can integrate any ☐ item but lacks tool arms.
- ☐☐ Pack Fixed-Wing Drone — backpack frame with launcher or fold-out wings. Can mount any ☐☐ item but lacks tool arms.
2 Ground Drone
Ground drones include wheeled, tracked, and walker designs. They offer the best endurance and payload-to-mass ratio; terrain dictates capability. They operate well in Lunar gravity and on roads in Terran gravity.
- ☐ Hand Ground Drone — handheld, small frame. Can mount a ☐☐ Sensor or any ☐ item; carries two light waldos capable of tool use.
- ☐☐ Pack Ground Drone — backpack frame. Can mount any ☐☐ item; carries two heavy waldos capable of heavy lifting.
Drone Swarms
Swarms of tiny drones, tens to hundreds of units. Each swarm is built for a specific environment, using the most suitable propulsion and sensors for its medium.
These are small swarms in a container, ready to release. Vehicles and installations can have similar but much larger swarms that work faster.
Active. The drones are conspicuous: they rely on active sensors, constant intra-swarm communication. Unreliable. Barriers, dust, wind, radio noise, and limited intelligence make for imperfect results.
3 ☐ Mapping Swarm
A coordinated cloud of micro-drones that act as a distributed mapping array. Each unit carries a fraction of the sensors; together they build 3-D terrain and material models far faster than any single platform.
They map at roughly 1,000 m² per second — about a 1 km radius in an hour.
2 ☐ Sentinel Swarm
A dispersed network of stationary or slow-drifting drones that form a perimeter of sensors. They listen, watch, and triangulate motion, heat, or transmissions across wide areas, relaying alerts through local communication nets.
A man-portable swarm can cover a ~100 m-radius area for about an hour. An industrial swarm can seed perimeters several kilometers around each release point, budget permitting.
4 ☐☐ Utility Swarm
A coordinated cloud of micro-drones built to spread work evenly across large surfaces — spraying, welding, polishing, decontaminating, or tending crops. They are the lifeblood of maintenance in habitats, greenhouses, and sealed environments.
Each swarm carries modular payload tanks or tool tips — such as repair foam, solvent mist, nutrient vapor, or cleaning nanofilm — the total result is a small effect over a large area. The man-portable version carries a single load and can cover a 100 m-radius area in ~30 minutes (≈3 hours for detailed work). When operating from a supply base, they can cycle runs to cover a 1 km-radius area over time.
Research Devices
3 ☐ Forensic Kit
A portable analysis unit combining spectrography, mass sampling, and trace bio-detection tools. Used to authenticate evidence, identify contaminants, or reconstruct an object’s origin and history. Connects to your Neme for correlation and visualization.
Allows on-site analysis of physical evidence, revealing composition, age, or signs of tampering. Unreliable: misreads or uncertain analyses may occur when samples are contaminated or degraded.
4 ☐ Knowledge Core
A compact data library built from the archives and networks you’ve encountered on your travels. Over time, it accumulates data from the various computer libraries you connect to, forming a vast and unique record of public, restricted, and forgotten knowledge. Data collection can be handled by your Neme, which updates your Knowledge Core even when you don’t carry it along.
The Core functions as a private, offline repository — large enough to hold centuries of media, records, and research. It links to your Neme or Cognitive Loom to provide full reference access without connecting to the net, bypassing censorship and surveillance. It also serves as an emergency knowledge backup: a Neme can restore itself from a Core if wiped.
If you already have unfiltered access to a wide net, this offers little advantage. Its value lies in isolation — when contact is lost, networks are compromised, or your inquiries might attract unwanted attention.
4 ☐ Cognitive Loom
A portable augmented-reality system that turns analysis into a subjectively visible network of ideas and evidence. The Loom projects holographic threads, nodes, and annotations over the physical environment through a dedicated visor, linking what you see to what you know. Point it at a room, artifact, or body of text, and it overlays related notes, past observations, and correlations drawn from your Neme archives.
Others with a Neme can view a simplified version, but only a Loom visor reveals the full depth of inference — motives, timelines, probability webs, and contextual overlays woven directly into reality. It keeps large investigations at your fingertips and helps reveal relationships between clues and theories.
Gain +1d on rolls to Gather Information from records or analysis, and you may ask questions about the relationships between seemingly unrelated facts.
3 ☐ Design Board
A portable AR workstation for deep design analysis and rapid iteration. It decomposes an object into assemblies, maps interactions, and simulates changes to reveal weak points or viable modifications.
Others with a neme can view a simplified overlay; only the Board visor shows the full dependency graph — flows of energy, loads, tolerances, and control paths.
Gain +1d to Gather Information about items, vehicles, or buildings. You may ask questions about structural weaknesses and construction details.
Grenades
Grenades are actually small rockets guided by a laser on the launcher; once locked on they home in by themselves. Using this to do fancy stunts requires a Quality roll. Stunts include targeting on another soldier's laser, pursuing a moving target, or going around cover. Like all gear, you decide the exact type as needed.
- Fuzing & Programming
- Impact • Delay • Timed • Proximity • Airburst (range-gated)
- Windowed arming (min safe distance) • IFF / no-fire cones
- In-flight updates from launcher/Neme for last-second mode changes.
- Unreliable: Many grenades are Unreliable, representing the randomness of catching targets. Make a separate unrebiability roll for each target.
- Recommended loads per environment
- Spin-habs / ship interiors: Concussion, flashbang, adhesive foam, entangler, EMP (low-yield), recon, cryo, breach (with liner).
- Vacuum / low-atm exteriors: HEDP, HEFRAG airburst (exterior only), thermite, breach, recon, entangler, micro-mines.
- Crowded / civil: Smoke, marker, flashbang, foam, entangler, decon.
3 ☐ Grenade Launcher
Either a separate weapon on underslung under a compact or rifle, this launces grenades to around 300 meters, 100 meters without the laser. Comes loaded with a single grenade. Military
2 ☐☐ Thumper
A dedicated grenade rifle. Launces grenades to around 300 meters, 100 meters without the laser. Comes loaded with six grenades. Military
1 ☐ Grenades
A supply of 3 grenades for the Grenade Launcher and Thumper. Can also be thrown using Lunar, Micro, or Terran. Hand-thrown grenades can be guided by a laser on the thrower's visor up to 300 meters or thrown around 30 meters. Military.
Grenade Types
In roughly descending order of lethality.
Breach Charge HEAP
Attaches to target, deploys foam to focus blast and absorb spalling, then explodes into a focused jet to pop doors/welds/armor with minimal side spall. Single target, can puncture bulkheads and armored vehicles, blow out doors. Energy, Piercing.
HEDP (High-Explosive Dual-Purpose)
Penetrates light cover/armor then fragments. All-rounder. Fragments burn out and disappear at 15 meters. Energy, Piercing on direct hit, Unreliable: beyond 5 meters of impact, Volatile: High hull puncture risk on a miss.
HEFRAG Airburst
Programmable stand-off detonation to hit targets behind cover. Fragments burn out and disappear at 15 meters. Energy, Unreliable: beyond 5 meters of impact.
Thermobaric
Overpressure in rooms/caverns; pulverizes soft cover with minimal frag. Small area. Does not work in vacuum. Energy, Volatile: Medium hull risk, secondary fires.
Incendiary (Thermite)
Cuts locks/engines; sustained burn. Energy, Volatile Hull-risk: medium; starts fires, triggers fire prevention.
Area-Denial (Micro-Mines)
Disperses puck mines (pressure/motion). Programmable IFF and self-neutralize. Energy, Unreliable, Volatile: Hull-risk: low, mines may drift in microgravity, logistics risk later.
Chem
CN/OC blend aerosol; optional dye/marker. Atmosphere required. Stun with nonlethal gas, Volatile: supercharges life support.
Concussion / Stun
Small area. Energy, Stun, Unreliable.
Flashbang (Multi-spectral)
White-light/IR + overpressure; optional EMP tickle for optics. Crowd control; shipboard safe. Energy, Stun, Unreliable.
Pyro Smoke / Screen (Multispectral)
Dense obscurant with IR/UV blockers; vacuum variant works only in sealed volumes. Large area. Unreliable in vacuum. Volatile: Low fire risk, triggers fire prevention.
Cryo Smoke / Screen
Dense obscurant; vacuum variant works only in sealed volumes. Small area. Shipboard safe. Unreliable in vacuum.
Cryo-Blast
Coolant burst; little damage, fights fire, flash-freezes hydraulics, makes floors slick, stresses brittle materials. Hull-safe; slip hazard.
Decon / Sterile
Peroxide/iodine mist or UV flash for biohazards. Smalla rea. Atmosphere needed for mist; UV works anywhere line-of-sight. Unreliable in vacuum.
Adhesive Foam (“Gumshot”)
Instant hardening foam pins targets, seals vents, props doors; solvent clears later. Small area. Wont work in vacuum. Stun, Unreliable
Entangler Net
Micro-thread net with tack nodes; defeats low-g mobility. Stun, Non-lethal; vacuum OK. Unreliable
Marker / Beacon
Bright dye, IR strobe, RF tag; some embed in clothing/armor. Tracking & target handoff.
Recon / Seeker
Sticky micro-cam + acoustic/IR node, most useful versus vehicles; meshes to squad Neme. Essentially increases the targets signature. Unreliable.
EMP / Disruptor
Short-range EM pulse to brown-out sensors/exos; hardened gear suffers degraded effect. Area can be set when firing, up to a 100 meter radius, but this dramatically increases the risk of collateral. Shipboard: area of 5 meters is reasonably safe. Unreliable, Volatile: May damage electronics out to twice its effective area.
Limes
Associated with Prowess, this is armor, melee weapons, and survival gear.
| Starfox's Blades in the Dark hack |
Vigilantia corporis — vigilance of the self.
Gear that defend, sustain, and empower the body and its immediate surroundings. Suits, armor, exoskeletons, propulsion systems, and tools of labor or repair. Associated with: Prowess, endurance, adaptation, and craft.
Tools
Devices for maintenance, repair, and brute-force problem solving — fixing what breaks, forcing what jams, and powering what fails. Each tool kit covers its field and the integrated parts it shares with others; choosing one that matches the core of a problem is usually enough.
1 ☐ Hand Tool Kit
A compact multitool case for quick repairs and field maintenance. Includes microdrivers, sealant syringes, fusion tape, and diagnostic nanowires. Choose a specialization each time: Mechanical, Electrical, Structural, Security, or Life Support (chemical/biological/recycling). Designed for tight spaces and short-duration jobs. Suitable for Rig tasks requiring precision but limited reach or power. Can diagnose but not manipulate large-scale damage.
1 ☐☐ Pack Tool Kit
A suitcase-sized kit for full maintenance and repair work. Contains powered tools, replacement components, weld patchers, and diagnostic sensors for Neme linking. Choose a specialization each time: Mechanical, Electrical, Structural, Security, or Life Support (chemical/biological/recycling). Enables complex Rig tasks such as engine repair, hull patching, or system rebuilds without external support.
3 ☐☐ Portable 3D Printer
A suitcase-sized kit that can print items from available designs. The printer stores any designs you have and you can download more as they become available. Printing requires feedstock with the same load as the item to be made, meaning you need to expend further Load to use the printer unless you find feedstock during the operation.
2 ☐ Power Battery
A high-capacity portable power cell with universal couplers. Used to jump-start disabled equipment or energize derelict systems for short periods. Commonly used during salvage, boarding, or emergency repair operations. Provides steady current for about one hour at field-tool levels or a few minutes for heavy systems. Risks surge or meltdown in unstable circuits; Active, Consumable, Volatile when used on unknown hardware.
1 ☐☐ Power Jack
Hydraulic and electromagnetic jack for forcing open sealed hatches, jammed bulkheads, or collapsed panels. Combines telescoping mechanical arms with plasma-edge cutters for embedded fixtures. Can clear or open massive obstructions that could not be moved manually. Active, Unreliable.
2 ☐ Breaching Kit
A compact toolkit of charges and cutting gear for forced entry, salvage cutting, and controlled demolition. Regulated.
1 ☑ Pocket Bypass Kit
A rudimentary, compact set of mechanical picks, shims, and low-profile electronic bypass tools for opening locks and simple access panels. Easily concealed or presented as an utility tool. Concealed.
1 ☐ Traverse Kit
Suspension harness, ropes, grapnels, grapple gun, carabiners, ascenders/descenders, tethers, pitons/mags, and line anchors for unpowered movement across hulls, shafts, cliffs, or ruins. Low signature, quiet, safe, but slow.
Protection Devices
Emergency systems that shield, patch, or stabilize the immediate environment. They are what you grab when the suit tears, the hull cracks, or something starts leaking that shouldn’t. Most are single-use and messy, but they keep you alive long enough for proper repairs.
4 ☐ Aegis
Personal Aegis Field generator provides limited radiation protection. Active.
1 ☐☐ Surfboard
A portable radiation barrier designed for microgravity operations. A rigid oblong panel — somewhat like a wide surfboard — filled with layered water and polymer gels that absorb particle and gamma radiation. Too heavy to carry in Terran gravity. The user orients the board toward the radiation source — typically the Sun — and shelters in its shadow. Fitted with Microthrusters (Steam), though these lack finesse and perform best in open space.
Spacers go surfing on these.
3 ☐ Seal-Mat (Hull Patch)
A compact emergency patch stored as a thin folded roll. When deployed, it spreads over nearby surfaces, adhering and wrapping tightly around them. Once anchored, it swells into a dense, layered composite that absorbs liquid water or humidity in the air reinforce its own structure. The result is a tough, semi-rigid mat that seals punctures, gaps, or exposed machinery, providing both pressure containment and limited radiation damping. Consumable.
1 ☐☐ Bubble Tent
Inflatable shelter for up to four people. Deploys as a bubble in microgravity or a dome in gravity. Walls allow slow passage without decompression and fuse with other tents for shared space. Unreliable: After each full rest, roll Quality to see if it remains viable. Additional air tanks add ☐ Load each.
1 ☐☐ Glu-Vac (Stabilization Gel)
A portable mitigation unit used to reduce immediate hazards from chemical, biological, and thermal incidents. The device sprays a rapidly setting stabilant that cools exothermic reactions, immobilizes particulates, encapsulates liquids, and forms a temporary barrier that makes contaminated zones safer.
The gel is a mitigation, not a neutralizer: it contains and stabilizes but does not chemically decompose most agents. Specialist cleanup is required to render a scene permanently safe.
One canister covers approximately 1,000 cubic meters; additional canisters add ☐ Load each. Unreliable, possibly leaving some danger in place.
- "In Human: This brushes the dirt under a white carpet."
- — Ted Dendel, Rigger
3 ☐ Universal Solvent
A spray used to dissolve all kinds of glues, paints, plastics, and quick-hardening weapon effects. Covers about 10 m².
Consumable, Unreliable: and slow when used against fully hardened materials.
Custos
Custodia belli — guardianship in conflict.
Tools of protection, restraint, and close combat. Armor, shields, and melee weapons for those who keep order or survive where it fails.
1 ☐ Impact Suit
Protective wear used for labor, sports, and other moderately dangerous civilian activities. Easy to wear but not concealable. Reduced Harm form Momentum by one level. Unreliable, ablative, tends to fail after it protects.
2 ☐☐ Medical Exoskeleton
An medical exoskeleton that carries the weight of the body, mainly for those adapted to lunar gravity in a terran environment and to a lesser degree people adapted to micro gravity acting in lunar gravity.. This is not for the character skilled in one environment acting in another, this is for people who suffer from degrav to the degree they could not function in heavier gravities. Without such an exoskeleton they could not not stand up and might experience heart trouble. Someone adapted to microgravity is helpless in terran gravity even with this assistance.
3 ☐ Armored Vest
Body armor worn under street clothes or as a visible vest. Protects against Energy damage, reducing Harm from weapons by one level. Concealed, Unreliable: only covers part of the body, may not protect against level 1 Harm.
1 ☐☐ Riot Armor
Heavy body armor that cannot be concealed. Protects against all damage, reducing Harm by one level, and is more reliable than an Armored Vest. Includes a visored helm and breathing mask but is not a space suit — many wear a Skinsuit underneath.
1 ☐☐ Riot Shield
Handheld composite shield; can be made transparent, reflective, or provide one-way vision. Designed for crowd control, close-quarters blocking, and anti-insurgent defense. When not outflanked, the shield reduces Harm from Momentum two levels and from Energy by one level. Stack with worn armor.
1 ☑ Knuckleduster
Hand protection allowing more powerful blows in combat, from the humble brass knuckles to the Karatand, a soft glove that hardens on impact. Concealed, Momentum.
1 ☑ Baton
An extendable baton popular with thugs, security, and law enforcement. Momentum, Regulated, Stun. Quality 3 adds a high-voltage incapacitating discharge option, replacing Momentum with Energy when in use.
1 ☑ Blade
A short blade. This can take the form of claws or other small sharp things. Momentum, Regulated. Quality 4 adds a vibro option, replacing Momentum with Energy when in use.
2 ☐ Sword
A long blade that is difficult to conceal. Favored by Jovian nobility and officers. +1d in melee combat. Momentum , Regulated. Quality 5 adds a vibro option, replacing Momentum with Energy when in use.
Personal Protection
Environmental hazards are routine in space, and a wide range of protection systems exist — most built around the Skinsuit. This item has attained legendary status among spacers. There is little reason to wear one aboard a large ship or habitat, yet it has become a cultural icon of the spacer lifestyle, worn on almost every occasion.
In the inner system a Skinsuit is typically worn under clothing and may be nearly invisible except over private areas. In the outer system it is often worn bare, even at social events. See Skinsuit Customizer can create displays of dramatic colors, patterns, or animated designs.
1 ☑ Skinsuit
Skintight vacuum protection. Protects against abrasion and light impacts. Usually worn with a Bubble or Hard helmet, works with a number of other accessories.
2 ☑ Bubble Helmet
A personal emergency device worn as a hat, clip, or hair accessory. When pressure drops, a micro-charge unfolds a transparent, self-sealing bubble around the wearer’s head in under a second. The bubble rigidizes slightly on inflation, forming a smooth, clear sphere. Unreliable. Roll Quality to determine how long the air remains breathable; double these times if you stay at rest. 1: 5 minutes. 2–3: 10 minutes. 4–6: 30 minutes.
1 ☐ Bubble Suit
A full-body Bubble Helmet commonly stored near airlocks and large chambers on ships and habitats. Unreliable. Roll Quality to determine how long the air remains breathable; double these times if you stay at rest. 1: 20 minutes. 2–3: 40 minutes. 4–6: 1 hour.
1 ☐ Space Helmet
Add-on helmet that replaces the bubble helmet. Provides full pressure seal, air recycling, and thermal control. Allows operation limited only by metabolic processes.
1 ☐ Space Belt
Closed-loop waste recycler for Skinsuit use. Converts bodily waste into drinkable water and basic nutrients. Reduces life-support needs and extends air and hydration endurance greatly. Unreliable: Roll Quality as if Resisting to risk Stress every 24h.
3 ☐ Aqualung
Replaces Bubble Helmet or Space Helmet. Floods lungs with oxygenated fluid. Reduces decompression and acceleration damage. Endurance measured in days rather than hours. Has external audio unit.
2 ☐ Waldo Gauntlets
Powered gauntlets that enhance grip and arm stability. Assist in tasks involving manual strength, climbing, or restraint. Reduce the chance of losing grip, suffering recoil, or overexertion.
2 ☑ Waldo Boots
Powered boots that stabilize stance and balance across all gravity environments. Magnetic grapples in the soles lock to hulls and bulkheads, allowing controlled movement in microgravity or rotation. Assist with climbing, bracing, and maintaining footing on uneven or shifting surfaces. Reduce chances of slipping, rebound injury, or fatigue from prolonged exertion.
1 ☐☐ Microthrusters (Steam)
Water-fed resistojet pack for microgravity work. Endurance suitable for routine ten-minute hops; extended sorties require extra water cartridges or a suit reservoir tap. Unreliable: Roll Quality after a significant burn and every 10 minutes of use to determine fuel status.
3 ☐☐ Microthrusters (Arcjet)
Electric-arc thruster pack with higher exhaust velocity and longer range than Steam models. Draws heavy power and radiates visible heat; detectable to sensors. Active.
5 ☐☐ Microthrusters (Ion Pack)
Electromagnetic propulsion pack for long-duration station-keeping and covert movement. Produces minimal thermal or visible signature but functions only in vacuum.
4 ☐ Solvent Guard
A spray used to dissolve quick-hardening weapon effects triggers automatically when attacked by clingy stuff. Consumable, Unreliable: may not trigger properly.
3 ☐☐☐ Hardsuit
A full strength-assist exoskeleton with radiation shielding and extended life support. Often used for heavy construction even in atmosphere. Reduces Harm from Momentum by two levels. You can add any Personal Protection accessory, ignoring the additional Load. Active.
4 ☐☐☐ Hazard Suit
An upgraded Hardsuit with full strength-assist exoskeleton, heavier plating, improved radiation shielding, and improved cooling fans. Often equipped with modular mounts for hardened comms, Universal Solvent, tools, and weapons. Reduces all Harm by one level. You can add any Personal Protection accessory, ignoring the additional Load.
Forum
Associated with Resolve, this is gear related to media, appearance, and surveillance.
| Starfox's Blades in the Dark hack |
Consensu humanum — the sphere of human accord.
Devices that mediate between minds: communication, identity, and persuasion. Com gear, Nemes, attire, symbols of authority, and instruments of leadership. Associated with: Resolve, presence, will, and the arts of cooperation and command.
Quality of Life
1 ☑ Neme
Personal assistant systems — limited AI companions that manage identification, communication, translation, scheduling, research, and routine administration. Every citizen in the System is expected to carry one; a person without a Neme is considered unreachable, untrustworthy, or primitive. Models vary in discretion, power, and personality, but all share the same basic architecture: a distributed mind embedded in personal hardware and mirrored across the network.
Originally NEME — Neural Executive & Memory Environment — the name comes from the Muse Mneme (Memory); common usage dropped the initial “M.” Pronounced NEE-mee.
A standard Neme contains a compact processor core, an audio interface or earpiece for conversation and real-time translation, and — for users who prefer visual augmentation — an optional visor or contact-lens display providing text, imagery, situational overlays, and augmented reality. The hardware holds the personality and memory to keep it private from the net; users describe their Neme as an extension of thought rather than a tool.
Every Neme includes a suite of personal-scale sensors: passive radio, optical, thermal, magnetic, radiation, and chemical monitoring within a few meters, plus biometric and positional tracking. The Neme cross-references these inputs against health, atmospheric safety, and local navigation data to provide unobtrusive situational awareness. It also monitors public nets and sensors for chosen alerts.
Neme sensors are passive and low-power — they lack the range and resolution of belt/pack sensors but give every person a local bubble of awareness. Advanced models can form ad-hoc networks to map shared space or coordinate group activity; this requires consent and carries the usual privacy implications. In many habitats Nemes also serve civic functions, maintaining environmental logs and validating transactions.
You can pick up another's Neme, but to operate it you need to hack it or convince it that you are it's owner, which is very difficult, especially if it has a high Quality.
To live in the System is to live with your Neme — your memory, interpreter, and witness.
1 ☑ License
A License must be on your playbook to use it in play; you cannot simply pick one up during an Operation. You may need connections or proof of competence to add one to your playbook. Higher-Tier communities issue higher-Quality licenses, but demand more proof and justification before granting them.
A license grants legal authorization to possess or operate restricted technology within inhabited or regulated areas, typically extending 0.01 light-seconds (≈3,000 km) from permanent habitation. Physically it may be a signed document or sigil-stamped token, but what matters is the correct authorization code recorded in your Neme.
There are two main categories of license:
- Personal — covers weapons, armor, and specialized tools tagged Regulated or Military.
- Vehicle — covers spacecraft, atmospheric craft, and heavy equipment tagged Regulated or Military.
Each license can be held at two permission levels:
- Operate — allows you to use or pilot the licensed equipment within local legal limits.
- Possession — allows you to store and transport the items within local legal limits, and to operate the equipment in restricted areas (aboard your ship or on private property), in dedicated facilities (shooting ranges, enclosed thoroughfares), or in the wild.
Common allocations:
- Civilians such as bounty hunters, licensed bodyguards, and wilderness guides usually hold an Operate authorization for Personal Regulated equipment.
- Mercenaries, police, and military personnel typically hold Possession authorization for Personal Military equipment.
- Pilots and transport crews often hold Operate authorization for Vehicle Regulated craft and Possession authorization for Vehicle Military craft.
- No license is required in deep space or unregulated zones, though individual ships may enforce their own rules for passengers and crew.
Most equipment and vehicles do not require a license to operate. Personal weapons and particularly dangerous vehicles (such as construction machines) are tagged Regulated, while weapons able to penetrate armor and all armed vehicles designed to operate in habitable environments are tagged Military. All spacecraft include at least point-defense weapons for protection from meteoroids, which can be repurposed as offensive systems; even drives and the ship itself can serve as weapons, but it is considered impractical to regulate such general capabilities.
Consequences: lacking the proper license risks confiscation, fines, or arrest. These consequences can be Resisted by rolling the license’s Quality (representing authority and legal assistance). Continued violations may increase penalties or lead to blacklisting.
Unreliable. Local recognition outside the issuing polity depends on the Quality of the license and the Tier of the jurisdiction. When presenting a license, roll Quality:
- if any die is 6 or equals the local Tier — the license is accepted immediately.
- if any die ≥ 4 but none match Tier — expect delay; the license will usually clear in days, but you may face temporary restriction or confiscation.
- if no die ≥ 4 or Tier, whichever is lowest — the license is invalid here.
3 ☑ Skinsuit Customizer
Use this to customize a skinsuit; it can change transparency, color, and luminosity, as well as pad itself where needed. It can even show animations or alter itself over time. Programs for fashionable patterns are hot commodities.
1 ☑ Fashion
A fashionable outfit and personal grooming that lets you appear several Tiers above your own. Generally requires a light Load; carrying a change of clothes counts as Load ☐. Conspicuous. If you dress two or more Tiers above yourself, make a Quality roll: 1–3: immediate attention and Heat. 4–6: 2 Heat. 6: No Heat.
1 ☑ Colors
A canned solution to project belonging to a subculture. Conspicuous. When you draw attention, make a Quality roll: 1–3: immediate attention and Heat. 4–6: 2 Heat. 6: No Heat.
1 ☐ Provisions
Consumable food and drink for survival and comfort of a single person. Provides sustenance for one week, assuming access to water and air supplied by any Recycling unit. Nutritious and palatable, but not luxurious.
Alternatively, this may represent a single day of fine cuisine and drink — suitable for hosting or gifting. High-Quality provisions, especially above the local Tier, make an impression and can improve relations. Consumable.
— There’s no diplomacy like dinner.
- John Quill, Sophist
1 ☐ Virtual Reality Rig.
Simple virtual experiences can be accessed through a Neme, but this is a pale imitation. True Virtual Reality requires dedicated equipment: goggles, earpieces, and gloves. These can be paired with a Skinsuit to enhance tactile feedback. The most immersive experience, however, comes from a stationary gimballed system, which can move and rotate the user in sync with the simulation.
Media
1 ☐ Media Drone
A compact recording and broadcast drone equipped with stabilized optics, directional mikes, and enhanced net uplink. It trails its user or films from the front, automatically framing shots and tagging subjects via visual cues, but can also be Neme-controlled to act as a remote camera. Regular cameras are not really in professional use; you either use your Neme or a drone. Unreliable: recording quality is always adequate but not might not be commercial grade without a skilled technician managing it.
3 ☐ Mood Mask
A programmable facial-film overlay that acts as animated cosmetics — shifting coloration, highlighting expression, and enhancing emotional cues for performance or persuasion. This can also alter your voice, it can improve a performance, make you seem to be speaking another language, and change your voice entirely. Can make the wearer appear calm, sincere, or radiant, or serve as an instant facial disguise in a pinch. Defeats a Stress Analyzer. Unreliable: prolonged use causes flicker, desynchronisation, or visible pixeling under bright light.
3 ☐ Stress Analyzer
An tool that senses short-term physiological markers of stress: pupil dilation, facial blood flow, micro-tremor, and respiration changes. Helps detect lies, nervousness, or hostile intent; can produce false positives from non-deceptive emotions. +1d Judge to detect short-term deception. Unreliable: Number of dice rolled can't be equal or higher than Quality.
Popular with police and security, less so with socialites.
1 ☐ Mixing Board
An editor or broadcast technician uses a mixing board to control multiple inputs—cameras, FX systems like a Stage Drone Swarm or Holo Stage, and other communication devices and able to add visual effects, both real and virtual even generate entirely digital media. A complex broadcast covering several performers or journalists on-site is nearly impossible without one; basic work of this kind can be managed on a Neme.
3 ☐☐ Communication Booster Pack
A relay unit that extends communication range and fidelity, best placed with a clear line of sight. It primarily relays radio and laser communications. When radio is functional, setup is quick and simple. When The Fall disrupts radio, laser communication is required, demanding a handshake with another laser unit—typically a ship or relay station—which takes time and influence to arrange.
2 ☐ Stage Drone Swarm
A coordinated group of miniature copter drones providing lighting, sound, smoke, and laser effects for spontaneous or improvised performance. Used by entertainers, politicians, and religious figures to turn any space into a stage. Active, Unreliable: vulnerable to interference, cross-link failures, and collision in confined areas.
Holographics
Holographics in Icarus Fall can create images that are believable; sound and olfactory effects are included in more advanced systems. It needs networked micro-machines, like fine dust, in the area the projection is to cover. All are Active: detectable by EM sensors when projecting an image.
4 ☐ Holographic Display Cartridge
All holo projectors operate by releasing micro-machines into still or predictably moving air; gusts or turbulence rapidly disrupt the cloud. Each projector runs on cartridges of uncertain duration. One cartridge is included with the device; this entry covers the cost and load of an extra cartridge. Active, Unreliable: Roll Quality to determine cartridge duration: 1–3: 5 minutes 4–5: 15 minutes 6: 30 minutes. Jamming, air currents, or movement within the field reduce the duration by one category each.
6 ☐ Holo Suit
A wearable projection system that emits a dense field of light-scattering micro-machines around the wearer, forming a holographic overlay. Used for performance or self-expression, it can add clothing, change apparent build, or even mimic another creature. It cannot diminish size or conceal fast movement; close observers see distortion where the projection lags the body. Commonly used to appear taller or larger than life during a performance. As a disguise, it works only on stage or at distance — the scale and lag make it unnatural up close.
The suit projects continuously from emitters woven into a flexible belt or collar and replenishes micro-machines from replaceable cartridges. Requires clean air and steady power; turbulence, wind, or particle drift can tear the illusion. Active: detectable by EM sensors when projecting an image, Unreliable: Duration and cartridge use are identical to those of a Holographic Display Cartridge.
5 ☐ Holo Avatar Drone
A hovering copter drone that disperses and illuminates micro-machines to project an animated, life-size holographic figure or symbol and functions as a Media Drone. The drone’s projectors create convincing visual and auditory presence for remote communication, negotiation, or intimidation. The image can walk, gesture, and speak, but cannot physically interact. Commonly used for remote negotiation, decoys, public announcements, and psychological operations. Range is limited to local comms or direct Neme link. Active: detectable by EM sensors.
4 ☐ Holo Projector
A portable projection mat that fills the air above it with a fine mist of short-lived micro-machines, forming volumetric holograms visible from all angles. The projector can create life-sized figures, environmental backdrops, or immersive displays for performance, briefing, or ritual. It can obscure or decorate objects within the field but cannot make them invisible. Active: detectable by EM sensors when projecting an image.
It comes in three square sizes, which can be combined to cover a larger area:
- ☐ Two-meter side and projection height. Takes one minute to lay out and activate.
- ☐☐ Five-meter side and projection height. Takes five minutes to lay out and activate.
- ☐☐☐ Ten-meter side and projection height. Takes thirty minutes to lay out and activate.
5 ☐ Holo Projector Drone Swarm
A swarm of small Drones that fly in formation, releasing a fine mist of short-lived micro-machines to create volumetric holograms visible from all angles. Each swarm can cover about 30 m³ in a minute, and multiple swarms can operate together to expand the projection area. These drones cannot be recharged with a Holographic Display Cartridge; their operational duration is identical, but once depleted, the swarm must be replaced entirely. Active: detectable by EM sensors when projecting an image.
4 ☐ Stereo Recorder
A personal 3D recorder consisting of twin sensor orbs mounted on flexible stalks that extend from a headband or collar. The “eyes” adjust their position to capture stereoscopic light and sound, producing lifelike depth and spatial realism. Unreliable: prone to motion jitter or comedic misalignment when the wearer moves abruptly. Recordings are viewable but not of professional quality.
3 ☐ Holo Recorder
Small swarm of holographic capture drones that records volumetric scenes in three dimensions using micro-machine aerosol and polarized light grids. Can cover about 1,000 m³. Capable of preserving an event for later playback on any Holo Stage or Holo Avatar Drone. Active, Unreliable: susceptible to drift, interference, and environmental contamination; multiple takes preferred.
Persona
1 ☐ Disguise
A disguise prepared in your base you don when needed; a minute does so securely, spending only a few seconds is possible but chancy.
1 ☐☐ Disguise Kit Pack
Allow on-site creation of a Disguise from records or direct observation. Matches the targets appearance when the data is collected, which gains an advantage from on-site observation.
1 ☑ Concealed Neme
In certain circumstances you may be asked to leave your Neme behind; this allows you to appear to do so while still having access using a duplicate. Concealed, Unreliable. Using your Neme to communicate risks being detected.
2 ☑ Spoofed Neme
A neme that projects a manufactured personality. Any in-depth check is likely to spot fault with this. Unreliable. Using your Neme to communicate risks being detected.
4 ☑ Phantom Neme
A neme that projects a manufactured persona, issued by a friendly polity or bribed official, showing an invented identity matching your DNA code. You cannot just pick one of these, they have to be acquired during play.
Inspection can't find fault with this, but it does accumulate a "paper trail" whenever you use it. The manufactured identity generally has a Tier at least 3 lower than that of the Quality of the Phantom Neme, not that it risks being spotted, it just grants you less privileges than you are used to. There is no Design for a Phantom Meme, each Item is a unique data set encoded by a quter.
So, Carlström from Vetabix III? Not that Vetabix III inspires trust, but such an odd Scandinavian name on top of that?
- — Jonsson, Security officer
3 Bio Drone
A remote-controlled android. It has an expert system that can do routine tasks, but anything advanced requires control via Neme and a a communication link. Used to care for patients remotely, such use is not Conspicuous. Cargo, Conspicuous, Unreliable.
1 ☐ Forgery Pen
You can write using another's handwriting, primarily to fake signatures. Many contracts and encoded documents are still hand-signed. This pen is a subtle work of art carried in a fancy box, which explains the load. Regulated.
1 ☐ Hand Forgery Kit
A compact kit for producing convincing physical and electronic forgeries — seals, paper, glass IDs, and spoofed files. Unreliable: Usually passes casual inspection automatically; cursory database or forensic checks frequently reveal defects, a forensic lab will automatically reveal the truth after some time. Allows on-site forgeries, especially useful if you lacked information when preparing for an Operation.
1 ☐☐ Forgery Kit Pack
An expanded version of the Hand Forgery Kit that can produce ☑ items such as copies of small items that look like the original to casual observation, entire catalogues of data, and biometric identifiers such as faux retina, fingerprint, and blood samples. Unreliable: Usually passes casual inspection automatically; cursory database or forensic checks frequently reveal defects, a forensic lab will automatically reveal the truth after some time.
Surveillance
3 ☐ Surveillance Drone
A tiny drone and the gear needed to use it. The size of an insect, or even a cybernetically enhanced insect, this is a small listening and limited camera drone able to pass through pipes and cracks. The drone is controlled by an expert system in order to make tracing it more difficult; it can report by returning to base or by burning itself out in a final burst of information once a set goal has been achieved. Secure systems are supposed to be screening these; a Quality roll against the Tier of the installation can usually find a vulnerability.
3 ☐ Automated Security Kit
An Expert System packaged with a compact Security Tool Kit. Place the unit against a lock, terminal, or alarm and it works autonomously to probe, bypass, or jam simple security. Unreliable.: When used roll Quality and step the result down once on the usual outcome ladder (Critical → Success → Opposed Success → Failure → Fumble). Consequences often involve delays.
1 ☐ Data Tap
Plug this into a network and it will record traffic for later replay and decoding. It can be instructed to report using the network it is connected to, but this is risky; preferably you have someone come read it physically. Data is then uncoded on an advanced computer, or preferably quter. This can take a very long time. Quter-encoded data can only be decoded by a quter. Unreliable.: If the Quality of the Data Tap is higher than the Tier of the installation, the Tap is safe. Otherwise make a Quality check when connecting the tap or asking it to report via the net.
1 ☐ Communication Spoof
A portable comms jammer/injector for listening to, rebroadcasting, or inserting short messages into unsecured civilian links and legacy networks. Includes a basic transmitter, protocol mimics, and a short-range directional antenna. Also provides you will quter-generated code protocols to secure your own communications. Active, Unreliable.: Effective against simple civilian and legacy channels; cannot break modern quter-level encryption without a separate quter or valid keys.
Use to intercept or inject brief transmissions in low-security channels. Active use has worse consequences and requires more rolls.
Complexity by Tier
- Tier 1
- Imperio — Weapons: Slugthrower
- Imperio — Hacking: Hacking Pack Tool
- Imperio — Drones: Copter Drone
- Imperio — Drones: Fixed-Wing Drone
- Limes — Tools: Hand Tool Kit
- Limes — Tools: Pack Tool Kit
- Limes — Tools: Power Jack
- Limes — Protection Devices: Bubble Tent
- Limes — Protection Devices: Glu-Vac
- Limes — Custos: Impact Suit
- Limes — Custos: Riot Armor
- Limes — Custos: Riot Shield
- Limes — Custos: Baton
- Limes — Custos: Blade
- Limes — Custos: Water Board (Radiation Shield Board)
- Limes — Personal Protection: Skinsuit
- Limes — Personal Protection: Bubble Suit
- Limes — Personal Protection: Space Helmet
- Limes — Personal Protection: Space Belt
- Limes — Personal Protection: Microthrusters (Steam)
- Forum — License
- Tier 2
- Imperio — Weapons: Arc Lance
- Imperio — Weapons: Beamer
- Imperio — Hacking: Hacking Belt Tool
- Imperio — Drones: Ground Drone
- Limes — Tools: Power Battery
- Limes — Custos: Sword
- Limes — Personal Protection: Bubble Helmet
- Limes — Personal Protection: Waldo Gauntlets
- Limes — Personal Protection: Waldo Boots
- Tier 3
- Imperio — Weapons: Lightning Gun
- Imperio — Sensors: Specialist Belt Sensor
- Imperio — Hacking: Hacking Wrist Tool
- Imperio — Drones: Rocket Drone
- Limes — Protection Devices: Seal-Mat
- Limes — Custos: Armored Vest
- Limes — Personal Protection: Microthrusters (Arcjet)
- Limes — Personal Protection: Aqualung
- Limes — Personal Protection: Hardsuit
- Forum — Skinsuit Customizer
- Tier 4
- Imperio — Weapons: Rocket Gun
- Imperio — Sensors: Multispectral Belt Sensor
- Limes — Protection Devices: Aegis
- Limes — Personal Protection: Hazard Suit
- Tier 5
- Imperio — Sensors: Specialist Sensor Probe Pack
- Limes — Personal Protection: Microthrusters (Ion / MPD Pack)
- Tier 6
- Imperio — Weapons: Photonic Lance
Old Sensors
Radio Wrist Sensor
Passive receiver array worn on the forearm or mounted to a visor. Detects and classifies radar and radio emissions by frequency, pulse pattern, and power output, estimating source range and type. Can detect and locate but not listen to radio transmissions. Cannot generate detailed maps or penetrate shielding.
Radio Pack Sensor
- 4 ☐☐ Radio Pack Sensor
Active radar array using collapsible superconducting panels and high-density power cells. Provides high-resolution imaging and motion mapping comparable to mid-20th-century aircraft radar. Reveals the user’s position when active. Active.
Sonic Belt Sensor
Compact active–passive vibration scanner. Detects faults, voids, or machinery through nearby walls, floors, and hulls. Can image a small structure or compartment within twenty meters. Detects active sonic systems within hundreds of meters. Active.
Sonic Pack Sensor
- 5 ☐☐ Sonic Pack Sensor
Deployable seismic array with multiple self-anchoring pods linked to a central processor. Forms a temporary sensor field that maps terrain, structures, or underground movement in three dimensions. Can locate tunnels, vehicles, or stress lines through rock or plating up to fifty meters deep. Detects active sonic systems within tens of kilometers. Active.
Magnetic Belt Sensor
Active magnetic-field scanner using superconducting coils. Has all the passive functions of a Magnetic Wrist Sensor and can also operate in an active mode. Detects metallic or conductive materials by their distortion of a tuned field. Can locate metal objects, structural anomalies in plating, and electric engines within twenty meters. Unaffected by soundproofing or radio interference; functions in vacuum. Active.
Magnetic Wrist Sensor
Passive magnetic anomaly detector tuned to the signatures of electrical machines and conductive structures. Identifies engines, generators, or hidden power systems by their fluctuating magnetic fields. Can sense large currents or ferromagnetic masses through walls or terrain within twenty meters for a small device, a hundred meters or more for a powerful engine or conductor.
Visual Wrist Sensor
Passive multi-spectrum imaging system with gyro-stabilized optics and predictive modelling. Available in wrist and visor models. Analyzes visual and infrared input for motion, pattern, and physical anomalies — detecting artificial behavior such as powered acceleration. Projects calculated trajectories of moving objects and vehicles, displaying likely flight paths and alternate courses based on observed performance. Functions as a recording and analytical camera with optical range limited only by line of sight. Requires time to build accurate models; most effective when stationary.
Multispectral Belt Sensor
Integrated sensor suite combining the functions of several Wrist-scale systems — chemical, radiation, radio, magnetic, sonic, and visual. Cross-correlates data in real time to identify concealed structures, life signs, or active devices with greater precision than any single sensor. Can operate each mode independently or run full synthesis for composite imaging and anomaly detection. Active only when its sonic or radar subsystems are engaged.
Radiation Wrist Sensor
Compact dosimeter and spectrometer array for detecting and characterizing ionizing radiation. Displays real-time exposure levels and directional gradients, allowing the user to locate leaks, reactors, or contaminated objects. Detects levels and general direction of gamma, neutron, and charged-particle emissions, and pinpoints sources within twenty meters. Standard equipment for spacecraft crews and maintenance personnel.
Chemical Wrist Sensor
Portable chemical analyzer for detecting trace gases, toxins, biological agents, or volatile compounds in air, water, or atmosphere. Includes a probe to collect samples for analysis. Identifies composition and concentration from molecular spectra and metabolic markers, alerting to leaks, combustion products, or biohazards. Automatically warns of dangerous conditions and can be configured to report any level of ambient chemicals. Effective within a few meters; precision increases when stationary or when samples are drawn through the intake. Commonly called a "sniffer"; standard gear for surveyors, medics, and maintenance crews.
Chemical Sentinel Set
A set of single-purpose probes tuned to detect specific chemical or biological compounds. Each probe samples its surroundings and transmits a simple alert if concentrations change beyond preset limits. Useful for monitoring sealed spaces, storage tanks, or excavation sites for leaks or contamination. Limited to known substances; cannot identify unknown compounds. Operates for weeks before depletion.