Talk:Adept 2 (5A)
Level 3: Analyzed Need
When you finish a short or long rest you can choose a skill. When making an ability check using that skill, you use Intelligence instead of the ability score it normally uses. This lasts until you use this ability again. You can always choose Intelligence as the ability score to use with tools.
3rd level: Tactical Eye
When you see a creature within 100 feet, you learn its level or Challenge Rating, no action required. If the creature is disguised or in an altered form, you learn the pretended strength of the assumed identity, but if you later penetrate the disguise you learn the real Challenge Rating.
Subject Mastery
At 14th level your weapon attacks score a critical hit on a roll of 18–20. Any weapon with the finesse property you wield also gains the reach property while in your hands.
Uncertain Location
At 17th level, while you are hidden, invisible, or otherwise not directly observed, you may use a bonus action to move to a spot you can see within a distance up to your walking speed. This movement ignores all obstacles, including walls, as long as you can see the destination. You may use this feature a number of times equal to your Charisma bonus, regaining all expended uses when you finish a short or long rest.
17th Level: Monster Swing
When grappling an enemy, you can use that enemy as a weapon as a bonus action. The grappled creature takes bludgeoning damage equal to your Adept Die + your Strength bonus and continues to be grappled. Any creature within a radius equal to the grappled creature's space suffers the effect of Monster Hammer.