Summon Zero (Apath)

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Unofficial rules compendium

Summon Zero

Conjuration (summoning)
Level bard 0, cleric/oracle 0, druid 0, medium 0, psychic 0, shaman 0, sorcerer/wizard 0, spiritualist 0, summoner 0, witch 0
Casting Time 1 round
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect one animal
Duration Concentration
Saving Throw none
Spell Resistance no

This spell summons a weak animal to your side. You can summon any animal available to be a familiar, as the wizard's arcane bond class feature. The summoned creature is not a familiar, you just use the same list of creatures. Summoned creatures gain none of the benefits of being a familiar, you do not gain the advantages of having a familiar, and you cannot summon improved familiars or familiars with an archetype. Also, animals summoned cannot use any abilities limited to a certain number of uses per day. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. Summoned animals are of neural alignment.

The summoned animal appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.

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