Stigmata Curse (Apath)

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Unofficial rules compendium

Stigmata

Publisher: Trailseeker & Legendary Games.

You carry permanent bloody wounds on your body that resist all attempts at healing.

Any time you take a full round action or both a standard and move action in a round, you start to bleed. You take 1 hp of damage per round of bleeding. At level 5 the amount of bleed increases to 1d4 and at level 10 to 1d8. Bleed effects do not stack. The bleeding can be staunched as a standard action with a DC 15 Heal check or with any ability that restores hit point damage. You gain a +1 bonus on Fortitude saves. This Fortitude save bonus increases by one at level four and every four curse levels thereafter, to a maximum of +6 at curse level 20.

At 5th level you no longer bleed except trough the stigmata. Any attack that deals hit point or ability damage through bleeding (such as a rend, bat swarms, stirges, or vampire bites) does no such damage to you. This applies even to bleeding damage from magical sources such as a wounding weapon.

At level 10, at the end of your turn, when an ally within 30 ft. suffers any bleed effect, that bleed effect is removed and your stigmata begins to bleed if it isn't already.

At 15th level, bleeding from your stigmata is cosmetic—it no longer inflicts damage on you.

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