Steal the Stars (Apath)

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Unofficial rules compendium

Steal the Stars

Work in progress
Illusion (phantasm) (curse, mind-affecting)
Level: bard 2, mesmerist 1, psychic 2, shaman 3, witch 3
Components: V, S
Cast Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: permanent
Save: Will negates
SR: yes

You steal some ubiquitous thing from the target's perception, manifesting it as a palm-sized phantasmal object. Until the spell is negated or the target gets this object from you, the spell prevents the target from perceiving the thing you stole. Here is a list of commonly stolen phenomena. The thing you steal must be visible to both you and the target when you cast the spell.

The Sun: The target cannot see the sun nor sunlight. An area in sunlight but not otherwise lit appears like dim light to the target.
The Stars: The target cannot see the stars. An area only lit by starlight appears like darkness.
The Moon: The target cannot see the moon. An area in moonlight but not otherwise lit appears like darkness to the target.
A letter: You steal a letter from the alphabet. The target cannot perceive this letter. The target suffers a -10 penalty on Linguistics checks relating to text.
A place: The target cannot perceive a place (which must fit inside a cube 60 ft. on the side). The target cannot find this location, and if led inside counts as blind except that it can still see creatures it could normally see. The target cannot be in the location when you cast this spell.
An Item: The target cannot use or perceive the item. If it is held in hand, it is immediately dropped. If the target is within your reach, you can take the item from the target as a part of casting the spell. If the item is used to cause damage to the target, the target is denied its Dexterity bonus to AC, but suffers only half damage.

The illusory object created by the spell is an illusion ( figment) effect; it can be dispelled (ending the spell). It is visible to all and can be handled like an ordinary object. It can be destroyed or returned to its ordinary place as a standard action, ending the spell. It otherwise requires break enchantment, remove curse, or a more powerful effect to dispel steal the stars.

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