Spells in Development (D&D)

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Unofficial rules compendium

Aerie Alter

Transmutation (Polymorph)
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing creature touched of Huge size or smaller
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No


You alter a willing creature into a tiny fey version of itself. Creatures of Tiny size or smaller do not grow but retain their size.

  • Creature type and subtype does not change
  • If the target lacks wings, it gains tiny fairy wings that give a fly speed of 40 ft. (good maneuverability).
  • All natural armor is lost.
  • All equipment transforms with the creature and remains functional, but the armor bonus of worn armor is halved (as it always is for a Tiny creature).
  • The creature's Strength becomes 2 and all natural attacks do a single point of damage only.
  • For each size category of the original creature past Tiny, it gains +2 Dexterity, -2 Constitution, a +1 size bonus on attack rolls and armor class, and a +4 size modifier to Hide skill.


Deflect Blow, Greater

Abjuration
Level: Cleric 2, Sorcerer/Wizard 1
Components: S
Cast Time: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous

Seeing the opponent aiming an attack of you, you make a quick warding gesture and his weapon strays.

Cast this spell as you are being attacked. It confers a +10 Dodge bonus to AC against that one attack only.

Disappear

Illusion (Figment) (Mind-Affecting)
Level: Bard 1, Sorcerer/wizard 1
Components: V, S
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

This spell makes the target unable to see or otherwise perceive you, but only until the end of your current action or until you attack.

Very much a work in progress. A bit too similar to distract opponent from the SpC.


Mirror Shade

Illusion (Shadow)
Level: Sorcerer/Wizard 4
Components: V, S
Cast Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Save: Will negates (see text)
SR: No (see text)

This is the same as mirror image, except that the images are semi-real and can take actions, the results of which become semi-real themselves. Each round, one of the images can take a standard action, but it must remain in your square at all times. The image has access to all your spells and equipment, and as the image taps real power any charged item or spell it uses is actually expended just as if you had used them yourself. Non-magical gear used by the mirror shade is not consumed, instead a shadow duplicate is created, but any such duplicate ends when the spell does.

Anyone affected by the mirror shade’s action is allowed a Will saving throw (using the save DC of this spell, not the spell or power expended); on a success the action has no effect on them this time. This is in addition to any saving throw, spell resistance, attack roll or other mechanism normally involved in the mirror shade’s action. Objects automatically succeed at this saving throw and cannot be affected by this spell.

The shadow mirror can cast personal spells, in which case you become the target and not the image.

Refresher, Red's

Universal
Level: Sorcerer/wizard 0
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One living creature and/or clothes
Duration: Instantaneous
Saving Throw: Reflex negates (harmless)
Spell Resistance: Yes

Target creature gets cleaned up as if having taken a bath. Clothes, if worn, become clean and dry. Hair gets styled but not cut. It does not repair torn clothes or wash out stains that would not come off with soap and water.

Restoration, Red's

Divination (Scrying)
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: Burst out to the extreme of the range
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Reciting the date you focus on and dusting the area, the crystals in the dust bending the light. Soon a kaleidoscopic blur forms, only to coalesce into a full scale image from the past.

This spell recreates a location from the past. The caster decides on a date in the past when casting the spell. A semi-transparent image of the area as it appeared at the desired time appears, with everything in its original scale and location. This image is an obvious illusion, and is transparent and neither hinders nor helps vision. It cannot provide light, darkness, or concealment. It can, however, be studied in order to learn salient details from the past. The spell only shows objects or structures that remained in one place for a long time, more so the more remote the time scried; in order to be shown, something has to remain in place for one day per year the spell is reaching into the past. Living creatures are never shown; constructs and undead can be shown if they remained immobile for the required time. Things shown are correct down to reasonable detail, but anything that would normally require a Search roll to find, such as hidden traps or secret doors, is not shown.

Material component: A handful of quartz dust.

True Casting

Divination
Level: Sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: One spell

You focus your magic deep in your soul until it becomes a torrent that must be unleashed.

Your next single spell (if it is cast before the end of the next round) gaines a +10 insight bonus on any caster level check made to overcome spell resistance.

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