Spellheart (5A)
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This is a work in progress.
This is a Fencer subclass for 5A.
A few fencers are born with innate magic talent.
Greyhawk: Noble bloodlines often have a bit of magic and the rising tide of magic is constantly creating new ones.
Source: Original.
Spellcasting
Fighter Level |
Cantrips Known |
Spells Known |
Spells per Day | |||
1 | 2 | 3 | 4 | |||
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
5th | 2 | 4 | 3 | — | — | — |
6th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
9th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
12th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
15th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
17th | 3 | 11 | 4 | 3 | 3 | — |
18th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Cantrips You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots The Spellheart Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Cause Fear and have a 1st-level and a 2nd-level spell slot available, you can cast Cause Fear using either slot.
Spells Known of 1st Level and Higher You know three 1st-level sorcerer spells of your choice.
The Spells Known column of the Spellheart Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be sorcerer spell of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots,
Spellcasting Ability Charisma is your spellcasting ability for your sorcerer spells, since magic is in your blood. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
War Magic
At 3rd level, when you cast a sorcerer spell that causes damage, add your precision bonus to the damage of that spell.
Spellstrike
At 7th level, when you use your action to cast a spell, you can make one weapon attack without taking an action, either before or after you cast the spell.
Energetic Riposte
Starting at 13th level, when you parry a melee attack, instead of making the attack allowed by Aggressive Dodge you can cast a cantrip against the opponent who's attack you parried.
Eldritch Strike
At 15th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
Designer's Notes
Eldritch Knight powered down and using Charisma.