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- [[Category:Game templates|Greyhawk]]1 KB (106 words) - 09:02, 5 December 2021
- [[Category:Game templates|Fox in the Dark]]2 KB (305 words) - 22:21, 2 September 2024
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...n duplicate your individual essence. What practical impact this has on the game depends on the setting.4 KB (607 words) - 10:52, 23 May 2018
- <noinclude>{{Action Power Templates}}{{tocright}}</noinclude>Powers are a framework for special effects in [[Ac ...thers keep some kind of insurance they can use to control you later in the game.5 KB (854 words) - 13:56, 24 December 2020
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> You can invite an adjacent creature to participate in a game of follow the leader. As long as that creature does not let go of your hand4 KB (605 words) - 08:48, 10 August 2023
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...nging the astral resonance, but such use is strictly a plot device for the game master. A number of other people equal to your [[Mind (Action)|Mind]] can b6 KB (1,090 words) - 12:23, 16 October 2019
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> A fey variant of the children's game, you call out "Statues!" and select an area with a diameter equal to your [4 KB (648 words) - 09:11, 28 March 2023
- [[Category:Game templates|Greyhawk]]5 KB (404 words) - 18:11, 9 September 2024
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...the point system is a rough guideline only. Depending on the scenario, the game-masters degree of preparation, and the dynamic of the group you are in, thi4 KB (734 words) - 07:40, 9 January 2021
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ed to recall the exact effects of these once they have had their effect on game values. Only apply §3 in play.7 KB (1,134 words) - 12:20, 29 August 2021
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> ...nue his duties, but could be relived by other guards or even play a simple game of dice with them. The illusion's effective skill is equal to the number of7 KB (1,205 words) - 12:21, 5 May 2023
- ...chetype has been worked over to comply with developments in the Pathfinder game. The aim has been to preserve the feel of each archetype more than to prese ...ll, using the old archetypes with the unchained summoner is confusing. The game has progressed since these archetypes were published and they can definitel55 KB (8,710 words) - 10:05, 11 January 2022
- ...hen interacting with devils and creatures with the half-fiend and fiendish templates and on checks made to research specific devils' true names or sigils. This <noinclude>== Open Game License ==26 KB (3,937 words) - 09:38, 27 January 2017