Sense Motive (Apath)
Unofficial rules compendium | |
|
Discern Truth
This is an adjunct to the ability to not fall for a Bluff check. When making a Sense Motive check to see through a possible Bluff, and the tale told is the truth, the GM secretly rolls d20+5. If the Sense Motive check matches this number, the listener realizes the story is true, much as if a Bluff check had succeeded (only the story actually is true in this case). A failure leaves the listener unconvinced one way or the other.
Evaluate Opponent
You can try to discern a creature's abilities by observing its movements and manners. Out of combat, this takes one minute or more, evaluating a creature involved in combat is a swift action. The DC is 10 + the target's CR or 10 + the target's Bluff or Disguise bonus (whichever gives the highest DC), whichever is higher. On a success, you realize the target's CR, creature type, and classes (if any). Each 5 points of margin on the success gives an additional piece of information, such as creature subtype, class archetype, arcane school,bloodline, favored enemy, and such.
Sense Casting
Casting a spell or using a spell-like ability obviously does something special since it triggers an attack of opportunity.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |