Rouse Undead I (Apath)

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Unofficial rules compendium

Rouse Undead I

Table: Rouse Undead I
  1. Beheaded, belching Bestiary 4
  2. Crawling hand Bestiary 2
  3. Ectoplasmic human Bestiary 4
  4. Giant Cockroach Exoskeleton Bestiary 6
  5. Isitoq Bestiary 4
  6. Skeleton Bestiary 1
  7. Zombie Bestiary 1

Table: Rouse Undead II

  1. Burning skeleton Bestiary 1
  2. Fast zombie Bestiary 1
  3. Festrog Bestiary 3
  4. Ogre zombie Bestiary 1 + Template
  5. Pickled punk Bestiary 4
  6. Warhorse skeleton Bestiary 1 + Template

Table: Rouse Undead III

  1. Draugr Bestiary 2
  2. Juju zombie rogue 2 Bestiary 2
  3. Ghoul
  4. Hecuva Bestiary 3
  5. Poltergeist Bestiary 2
  6. Skeletal champion Bestiary 1

Table: Rouse Undead IV

  1. Allip Bestiary 3
  2. Attick whisperer Bestiary 2
  3. Ghast Bestiary 1
  4. Shadow Bestiary 1
  5. Wight Bestiary 1

Table: Rouse Undead V

  1. Deathweb Bestiary 3
  2. Ghul Bestiary 3
  3. Giant crawling hand Bestiary 2
  4. Mummy Bestiary 1
  5. Wraith Bestiary 1

Table: Rouse Undead VI

  1. Festering spirit Bestiary 4
  2. Guecubu Bestiary 3
  3. Morgh Bestiary 1
  4. Spectre Bestiary 1
  5. Titan Centipede Exoskeleton Bestiary 6

Table: Rouse Undead VII

  1. Baykok Bestiary 3
  2. Bloody Bones Bestiary 6
  3. Gholdako Bestiary 4
  4. Greater shadow
  5. Vrykolakas Bestiary 6

Table: Rouse Undead VIII

  1. Harinago Bestiary 4
  2. Lich Bestiary 1
  3. Nightskitter nightshade Bestiary 1
  4. Sayona Bestiary 4

Table: Rouse Undead IX

  1. Banshee Bestiary 2
  2. Gashadokuro Bestiary 4
  3. Nightwing nightshade Bestiary 2

Publisher: Trailseeker

Necromancy [evil]
Level antipaladin 1, cleric/oracle 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard 1, spiritualist 1, summoner 1
Casting Time 1 round
Components V, S, M/DF (drop of unholy water)
Range close (25 ft. + 5 ft./2 levels)
Effect one or more undead creatures
Duration 1 round/level (D)
Saving Throw none
Spell Resistance no
Publisher Trailseeker

This spell temporarily rouses a spirit as an undead creature. The creature appears where you designate and acts immediately, on your turn, and disappears at the end of the duration. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell creates one of the creatures from the 1st Level list on Table: Rouse Undead. You choose which kind of creature to rouse, and you can choose a different one each time you cast the spell.

Undead cannot be roused within the area of a consecrate or hallow spell. A roused undead cannot rejuvenate, summon, spawn, multiply by infection, or otherwise recreate itself or create another creature. Creatures roused using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish). An incorporeal roused creature can be damaged by all physical attacks as if those attacks were magical.

Rouse Undead II

School necromancy [evil]; Level antipaladin 2, cleric/oracle 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, spiritualist 2, summoner 2

This spell functions like rouse undead I, except that you can rouse one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Rouse Undead III

School necromancy [evil]; Level antipaladin 3, cleric/oracle 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3

This spell functions like rouse undead I, except that you can rouse one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Rouse Undead IV

School necromancy [evil]; Level antipaladin 4, cleric/oracle 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 3, summoner 3

This spell functions like rouse undead I, except that you can rouse one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead V

School necromancy [evil]; Level cleric/oracle 5, occultist 5, psychic 5, shaman 5, sorcerer/wizard 5, spiritualist 4, summoner 4

This spell functions like rouse undead I, except that you can rouse one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead VI

School necromancy [evil]; Level cleric/oracle 6, occultist 6, psychic 6, shaman 6, sorcerer/wizard 6, spiritualist 5, summoner 5

This spell functions like rouse undead I, except that you can rouse one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead VII

School necromancy [evil]; Level cleric/oracle 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, summoner 6

This spell functions like rouse undead I, except that you can rouse one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead VIII

School necromancy [evil]; Level cleric/oracle 8, psychic 8, shaman 8, sorcerer/wizard 8

This spell functions like rouse undead I, except that you can rouse one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Rouse Undead IX

School necromancy [evil]; Level cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9

This spell functions like rouse undead I, except that you can rouse one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

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