Pure Warpriest (Apath)

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Unofficial rules compendium

Pure warpriests believe in one great divine principle, that does not concern itself with the minutiae of the world as expressed in domains. They see domains as a detriment to realizing true divine power. Pure warpriests are common in monotheistic and philosophical religions, but can exists in most faiths. Note that religions that have pure warpriests can still have subsidiary spirits or saints that allow regular clergy that use domains. Thus regular and pure warpriests (and similar clerics) can coexist in the same faith, but may well be at odds with one another.

Class Information

This is a warpriest archetype that gives up domains and blessings for improved contact with her patron.

Publisher Trailseeker.

Hit Die: d8.

Class Features

The following class features are affected by this archetype:

Divine Gift (Su)

Once per day the pure warpriest can cast any one spell that he is capable of casting. This spell is cast without expending a prepared spell, and can be cast even if the spell is not prepared. It is treated like any other spell, including casting time, duration, and other effects dependent on the warpriest's level. This spell cannot be modified by metamagic feats or other abilities. The pure warpriest must have a divine focus to use this ability.

No Domains or Blessings

The pure warpriest lacks domains and blessings.

Fervored Spellstrike (Su)

At 3rd level, when a pure warpriest casts a spell from the warpriest spell list, he can spend a point of fervor to deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a pure warpriest can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. Additional damage from spells is not multiplied on a critical hit. This replaces the bonus feat warpriests get at level 3.

A pure warpriest can use fervored spellstrike to deliver damage from the fervor ability as if it was a spell.

Pure Focus (Ex)

At 7th level, as long as he has a divine focus, a pure warpriest needs less of the trappings of the mundane world to cast spells. By using a divine focus as part of casting, he can cast any spell with a material component costing the value of that divine focus (maximum 20 gp) or less without needing that component. For example, if the pure warpriest uses a silver holy symbol worth 20 gp, he do not have to provide material components for a spell if its components are worth 20 gp or less. If the spell requires a material component that costs more than the value of the divine focus, the pure warpriest must have the material component on hand to cast the spell, as normal.

Abundant Spells

At level 10, a pure warpriest can expend fervor to cast spells. By expanding a use of fervor as a free action, the pure warpriest can cast a spell without having the spell prepared and without expending a spell slot. This spell can have a maximum spell level of three. The maximum spell level increases by one at level 13 and every three levels thereafter. The spell has its normal casting time and cannot be modified by metamagic feats.

Table: Pure Warpriest

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Sacred
Weapon
Damage¤
Spells per Day
0 1 2 3 4 5 6
1st +0 +2 +0 +2 Aura, divine gift, focus weapon, orisons, sacred weapon 1d6 3 1
2nd +1 +3 +0 +3 Fervor 1d6 1d6 4 2
3rd +2 +3 +1 +3 Bonus feat, fervored spellstrike 1d6 4 3
4th +3 +4 +1 +4 Channel energy, sacred weapon +1 1d6 4 3 1
5th +3 +4 +1 +4 Fervor 2d6 1d8 4 4 2
6th +4 +5 +2 +5 Bonus feat 1d8 5 4 3
7th +5 +5 +2 +5 Pure focus, sacred armor +1 1d8 5 4 3 1
8th +6/+1 +6 +2 +6 Fervor 3d6, sacred weapon +2 1d8 5 4 4 2
9th +6/+1 +6 +3 +6 Bonus feat 1d8 5 5 4 3
10th +7/+2 +7 +3 +7 Abundant spells, sacred armor +2 1d10 5 5 4 3 1
11th +8/+3 +7 +3 +7 Fervor 4d6 1d10 5 5 4 4 2
12th +9/+4 +8 +4 +8 Bonus feat, sacred weapon +3 1d10 5 5 5 4 3
13th +9/+4 +8 +4 +8 Sacred armor +3 1d10 5 5 5 4 3 1
14th +10/+5 +9 +4 +9 Fervor 5d6 1d10 5 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Bonus feat 2d6 5 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Sacred armor +4, sacred weapon +4 2d6 5 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Fervor 6d6 2d6 5 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Bonus feat 2d6 5 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Sacred armor +5 2d6 5 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Aspect of war, fervor 7d6, sacred weapon +5 2d8 5 5 5 5 5 5 5

¤ The values shown are for Medium warpriests. See the sacred weapon class feature for Small and Large warpriests.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Blessings
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