Nephthys (Apath)

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Mistress of the Mansion

The ancient Osirians placed great importance on the safety of their deceased loved ones, and Nephthys was a funerary deity who protected the dead and mourned their loss. In particular, Nephthys is the guardian of the lungs and the canopic jar that contains them.

As her husband and brother Set is the god of darkness and deserts, Nephthys is the goddess of night and the edge of the desert, the border between civilization and wilderness. Nephthys is the sister of Isis and Osiris and the sister-wife of Set. Following Osiris's murder at the hands of Set, Nephthys grieved along with Isis, and helped her sister gather the scattered pieces of Osiris's dismembered body. She also nursed and protected the young Horus.

Although she is Set's wife, Nephthys does not normally support her husband, instead siding with Isis and Osiris in most conflicts. Having conceived no children with Set, Nephthys plied Osiris with wine and seduced him, later giving birth to a son, Anubis.

Nephthys appears as a woman with winged arms wearing a headdress in the shape of a basket atop a tower-a representation of the hieroglyphic symbol of her name, and also her holy symbol.

Night is the time of recuperation The goddess protects the sleeper and the dead fro the terrors of night.

Nephthys does not usually have temple s of her own, though she is often represented in churches of Anubis, Isis, and Osiris, or more rarely, alongside her husband Set in his temples . These small shrines are available for worshipers to leave their goddess small offerings and offer her prayers. Clerics of Nephthys assist other priests at funerals and work as professional mourners.

Alignment: CN goddess of mourning, night, and protection of the dead.

Weapon: Light mace.

Symbol: A basket atop a palace.

Animal: Kite

Pathfinder Domains

Charm (Lust), Community, (Cooperation), Darkness (Night), Protection (Defense).

Pathfinder Traits

Professional Mourner You worked as a professional mourner and companion, and you know how to comfort, please, and listen. You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks, and one of these skills (your choice) is always a class skill for you.

Ward Undead You have learned the secrets of an ancient prayer that wards off the attacks of undead. Once per day as a standard action, you can forcefully present your holy symbol and recite a holy chant that affects undead as if you were under the effect of a sanctuary spell cast at your character level as caster level. The save DC equal to ½ your Hit Dice + your Charisma modifier. This is a supernatural ability.

External Links

  • XXX at Pathfinder Wiki.