Move Schticks (Action)
|Heroic Action Role-Play|
Trigger Action (Combo)
As a combo, before another action that allows movement, you can move an additional time.
You can exceed your racial Move by up to two points. You still have to pay for these attribute points.
You can freely exceed the normal Move value based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.