Magic Ninja (Rokugan Ninja variant)
Unofficial rules compendium | |
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Magic Ninja have limited spellcasting abilities, using the Assassin spell list. They lack the Ninja Dodge ability.
Beginning at 1st level, a magic ninja gains the ability to cast a number of arcane spells taken from the assassin spell list. To cast a spell, a, a magic ninja must have an Intelligence score of at least 10 + the spells level, so , a magic ninja with an Intelligence of 10 or lower cannot cast these spells. Magic ninja bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the magic ninja's Intelligence bonus. When a magic ninja gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Magic Ninja have a spellbook and cast and prepare spells just like wizards do.
Perhaps substitute the paladin/ranger spells/day table?
Magic Ninja Level |
Spells Per Day | |||
1st | 2nd | 3rd | 4th | |
1 | 0 | | | |
2 | 0 | | | |
3 | 1 | | | |
4 | 1 | | | |
5 | 2 | 0 | | |
6 | 2 | 0 | | |
7 | 3 | 1 | | |
8 | 3 | 1 | | |
9 | 3 | 2 | 0 | |
10 | 3 | 2 | 0 | |
11 | 3 | 3 | 1 | |
12 | 3 | 3 | 1 | |
13 | 3 | 3 | 2 | 0 |
14 | 3 | 3 | 2 | 0 |
15 | 3 | 3 | 3 | 1 |
16 | 3 | 3 | 3 | 1 |
17 | 3 | 3 | 3 | 2 |
18 | 3 | 3 | 3 | 2 |
19 | 3 | 3 | 3 | 3 |
20 | 3 | 3 | 3 | 3 |