Lynx (D&D animal)

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Unofficial rules compendium
Size/Type: Small Animal
Hit Dice: 2d8+1 (11 hp)
Initiative: +3
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 14 (+3 Dex, +1 Size), touch 15, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Bite +5 melee (1d4)
Full Attack: Bite +5 melee (1d4) and 2 claws +0 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d2
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 10, Dex 17, Con 13, Int 2, Wis 12, Cha 7
Skills: Balance +12, Climb +8, Hide +12*, Jump +8, Listen +3, Move Silently +10, Spot +3
Feats: Weapon Finesse
Environment: Forest, jungle, mountain
Organization: Solitary or pair
Challenge Rating: 1
Advancement: 3-4 HD (Small)
Level Adjustment: —

These wild cats are about 2-3 feet long and weigh about 25 pounds. They usually hunt at night. The statistics presented here can describe any of a large number of felines of similar size, such as a bobcat, desert cat, ocelot, or jungle cat.

As an option, lynxes can be summoned using the summon nature's ally I spell.

Combat

Improved Grab (Ex)

To use this ability, a lynx must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex)

If a lynx charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex)

Attack bonus +3 melee, damage 1d2.

Skills

Lynxes have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Lynxes have a +8 racial bonus on Balance and Climb checks. A lynx can always choose to take 10 on a Climb check, even if rushed or threatened.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.