Living Monolith Curse (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Living Monolith Curse

Publisher Purple Duck games
Necromancy (curse) [earth]
Level: cleric/oracle 7
Components: V, S, M (stone scarab worth at least 100 gp per hit dice of the target)
Casting Time: 1 standard action
Range: touch
Target: touched creature with class levels
Duration: permanent
Saving Throw: Will negates
Spell Resistance: yes

The cursed creature is stunned for 10 minutes and gains a living monolith archetype. Immediately retrain all the creature's feats and all class levels to levels in a living monolith prestige archetype. The target is also subject to a quest of the caster's choosing, and this can be an open-ended quest without the usual time limit. This quest can only be removed by breaking the living monolith curse. When the curse is lifted, the creature returns to its previous class(es), and may immediately advance any levels it gained as a living monolith. If the quest is fulfilled or becomes impossible to fulfill (such as if a guarded tomb is desecrated), the target has the option to return to his old class, or to continue forever as a living monolith; in either case the curse ends.

Living monolith prestige archetypes include the ib monoloth, living monolith, ren monolith, and sheut monoloith.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.